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15a5896efd
This enables thread available not only for the main thread but also any threads. This is a preparation for iOS Metal, that runs drawing functions on a particular thread. Updates #737
55 lines
1.5 KiB
Go
55 lines
1.5 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package driver
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import (
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/thread"
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)
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type Graphics interface {
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SetThread(thread *thread.Thread)
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Begin()
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End()
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SetWindow(window uintptr)
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SetVertices(vertices []float32, indices []uint16)
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Flush()
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NewImage(width, height int) (Image, error)
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NewScreenFramebufferImage(width, height int) (Image, error)
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Reset() error
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Draw(indexLen int, indexOffset int, mode graphics.CompositeMode, colorM *affine.ColorM, filter graphics.Filter, address graphics.Address) error
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SetVsyncEnabled(enabled bool)
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VDirection() VDirection
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NeedsRestoring() bool
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IsGL() bool
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}
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type Image interface {
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Dispose()
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IsInvalidated() bool
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Pixels() ([]byte, error)
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SetAsDestination()
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SetAsSource()
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ReplacePixels(pixels []byte, x, y, width, height int)
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}
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type VDirection int
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const (
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VUpward VDirection = iota
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VDownward
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)
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