mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 15:07:26 +01:00
161 lines
2.8 KiB
Go
161 lines
2.8 KiB
Go
// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package internal
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var audioEnabled = false
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const SampleRate = 44100
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type channel struct {
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buffer []byte
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nextInsertionPosition int
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}
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var MaxChannel = 32
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var channels = make([]*channel, MaxChannel)
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func init() {
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for i, _ := range channels {
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channels[i] = &channel{
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buffer: []byte{},
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}
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}
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}
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func Init() {
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initialize()
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start()
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}
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func isPlaying(channel int) bool {
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ch := channels[channel]
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return ch.nextInsertionPosition < len(ch.buffer)
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}
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func channelAt(i int) *channel {
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var ch *channel
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withChannels(func() {
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if i == -1 {
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for i, _ := range channels {
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if !isPlaying(i) {
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ch = channels[i]
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return
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}
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}
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return
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}
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if !isPlaying(i) {
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ch = channels[i]
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return
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}
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return
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})
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return ch
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}
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func Play(channel int, data []byte) bool {
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ch := channelAt(channel)
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if ch == nil {
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return false
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}
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withChannels(func() {
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if !audioEnabled {
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return
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}
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d := ch.nextInsertionPosition - len(data)
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if 0 < d {
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ch.buffer = append(ch.buffer, make([]byte, d)...)
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}
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ch.buffer = append(ch.buffer, data...)
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})
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return true
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}
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func Queue(channel int, data []byte) {
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withChannels(func() {
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if !audioEnabled {
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return
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}
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ch := channels[channel]
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ch.buffer = append(ch.buffer, data...)
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})
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}
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func Tick() {
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for _, ch := range channels {
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ch.nextInsertionPosition += SampleRate * 4 / 60
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}
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}
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func min(a, b int) int {
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if a < b {
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return a
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}
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return b
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}
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func isChannelsEmpty() bool {
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result := false
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withChannels(func() {
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if !audioEnabled {
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result = true
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return
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}
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for _, ch := range channels {
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if 0 < len(ch.buffer) {
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return
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}
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}
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result = true
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return
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})
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return result
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}
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func loadChannelBuffer(channel int, bufferSize int) []byte {
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var r []byte
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withChannels(func() {
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if !audioEnabled {
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return
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}
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ch := channels[channel]
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length := min(len(ch.buffer), bufferSize)
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input := ch.buffer[:length]
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ch.buffer = ch.buffer[length:]
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ch.nextInsertionPosition -= bufferSize
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if ch.nextInsertionPosition < 0 {
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ch.nextInsertionPosition = 0
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}
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r = input
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})
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return r
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}
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func IsPlaying(channel int) bool {
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result := false
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withChannels(func() {
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if !audioEnabled {
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return
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}
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result = isPlaying(channel)
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})
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return result
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}
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