mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 06:57:27 +01:00
f67b4cc1d6
This change removes internal/glfw/glfw, that is a DLL loader, and replaces the usages with internal/glfwwin, that is a pure Go implementation of GLFW for Windows. The build tag `ebitenexternaldll` is also removed. Closes #1764
74 lines
2.0 KiB
Go
74 lines
2.0 KiB
Go
// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package glfw
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/glfwwin"
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)
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func ToCharModsCallback(cb func(window *Window, char rune, mods ModifierKey)) CharModsCallback {
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if cb == nil {
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return nil
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}
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return func(window *glfwwin.Window, char rune, mods glfwwin.ModifierKey) {
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cb((*Window)(window), char, ModifierKey(mods))
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}
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}
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func ToCloseCallback(cb func(window *Window)) CloseCallback {
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if cb == nil {
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return nil
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}
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return func(window *glfwwin.Window) {
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cb((*Window)(window))
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}
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}
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func ToFramebufferSizeCallback(cb func(window *Window, width int, height int)) FramebufferSizeCallback {
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if cb == nil {
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return nil
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}
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return func(window *glfwwin.Window, width int, height int) {
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cb((*Window)(window), width, height)
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}
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}
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func ToMonitorCallback(cb func(monitor *Monitor, event PeripheralEvent)) MonitorCallback {
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if cb == nil {
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return nil
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}
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return func(monitor *glfwwin.Monitor, event glfwwin.PeripheralEvent) {
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cb((*Monitor)(monitor), PeripheralEvent(event))
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}
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}
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func ToScrollCallback(cb func(window *Window, xoff float64, yoff float64)) ScrollCallback {
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if cb == nil {
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return nil
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}
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return func(window *glfwwin.Window, xoff float64, yoff float64) {
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cb((*Window)(window), xoff, yoff)
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}
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}
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func ToSizeCallback(cb func(window *Window, width int, height int)) SizeCallback {
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if cb == nil {
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return nil
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}
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return func(window *glfwwin.Window, width int, height int) {
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cb((*Window)(window), width, height)
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}
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}
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