mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
326 lines
6.7 KiB
Go
326 lines
6.7 KiB
Go
// Copyright 2018 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package graphicscommand_test
|
|
|
|
import (
|
|
"image/color"
|
|
"testing"
|
|
|
|
"github.com/hajimehoshi/ebiten/internal/driver"
|
|
"github.com/hajimehoshi/ebiten/internal/graphics"
|
|
. "github.com/hajimehoshi/ebiten/internal/graphicscommand"
|
|
"github.com/hajimehoshi/ebiten/internal/shaderir"
|
|
t "github.com/hajimehoshi/ebiten/internal/testing"
|
|
"github.com/hajimehoshi/ebiten/internal/web"
|
|
)
|
|
|
|
func TestMain(m *testing.M) {
|
|
t.MainWithRunLoop(m)
|
|
}
|
|
|
|
func quadVertices(w, h float32) []float32 {
|
|
return []float32{
|
|
0, 0, 0, 0, 0, 0, w, h, 1, 1, 1, 1,
|
|
w, 0, w, 0, 0, 0, w, h, 1, 1, 1, 1,
|
|
0, w, 0, h, 0, 0, w, h, 1, 1, 1, 1,
|
|
w, h, w, h, 0, 0, w, h, 1, 1, 1, 1,
|
|
}
|
|
}
|
|
|
|
func TestClear(t *testing.T) {
|
|
const w, h = 1024, 1024
|
|
src := NewImage(w/2, h/2)
|
|
dst := NewImage(w, h)
|
|
|
|
vs := quadVertices(w/2, h/2)
|
|
is := graphics.QuadIndices()
|
|
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
|
|
|
|
pix, err := dst.Pixels()
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
for j := 0; j < h/2; j++ {
|
|
for i := 0; i < w/2; i++ {
|
|
idx := 4 * (i + w*j)
|
|
got := color.RGBA{pix[idx], pix[idx+1], pix[idx+2], pix[idx+3]}
|
|
want := color.RGBA{}
|
|
if got != want {
|
|
t.Errorf("dst.At(%d, %d) after DrawTriangles: got %v, want: %v", i, j, got, want)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
func TestReplacePixelsPartAfterDrawTriangles(t *testing.T) {
|
|
defer func() {
|
|
if r := recover(); r == nil {
|
|
t.Errorf("ReplacePixels must panic but not")
|
|
}
|
|
}()
|
|
const w, h = 32, 32
|
|
clr := NewImage(w, h)
|
|
src := NewImage(w/2, h/2)
|
|
dst := NewImage(w, h)
|
|
vs := quadVertices(w/2, h/2)
|
|
is := graphics.QuadIndices()
|
|
dst.DrawTriangles(clr, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
|
|
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
|
|
dst.ReplacePixels(make([]byte, 4), 0, 0, 1, 1)
|
|
}
|
|
|
|
func TestShader(t *testing.T) {
|
|
if !IsGL() {
|
|
t.Skip("shader is not implemented on non-GL environment")
|
|
}
|
|
if web.IsBrowser() {
|
|
t.Skip("shader is not implemented on browsers")
|
|
}
|
|
|
|
const w, h = 16, 16
|
|
clr := NewImage(w, h)
|
|
dst := NewImage(w, h)
|
|
vs := quadVertices(w, h)
|
|
is := graphics.QuadIndices()
|
|
dst.DrawTriangles(clr, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
|
|
|
|
mat := shaderir.Expr{
|
|
Type: shaderir.Call,
|
|
Exprs: []shaderir.Expr{
|
|
{
|
|
Type: shaderir.BuiltinFuncExpr,
|
|
BuiltinFunc: shaderir.Mat4F,
|
|
},
|
|
{
|
|
Type: shaderir.Binary,
|
|
Op: shaderir.Div,
|
|
Exprs: []shaderir.Expr{
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 2,
|
|
},
|
|
{
|
|
Type: shaderir.FieldSelector,
|
|
Exprs: []shaderir.Expr{
|
|
{
|
|
Type: shaderir.UniformVariable,
|
|
Index: 0,
|
|
},
|
|
{
|
|
Type: shaderir.SwizzlingExpr,
|
|
Swizzling: "x",
|
|
},
|
|
},
|
|
},
|
|
},
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 0,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 0,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 0,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 0,
|
|
},
|
|
{
|
|
Type: shaderir.Binary,
|
|
Op: shaderir.Div,
|
|
Exprs: []shaderir.Expr{
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 2,
|
|
},
|
|
{
|
|
Type: shaderir.FieldSelector,
|
|
Exprs: []shaderir.Expr{
|
|
{
|
|
Type: shaderir.UniformVariable,
|
|
Index: 0,
|
|
},
|
|
{
|
|
Type: shaderir.SwizzlingExpr,
|
|
Swizzling: "y",
|
|
},
|
|
},
|
|
},
|
|
},
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 0,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 0,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 0,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 0,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 1,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 0,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: -1,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: -1,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 0,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 1,
|
|
},
|
|
},
|
|
}
|
|
pos := shaderir.Expr{
|
|
Type: shaderir.Call,
|
|
Exprs: []shaderir.Expr{
|
|
{
|
|
Type: shaderir.BuiltinFuncExpr,
|
|
BuiltinFunc: shaderir.Vec4F,
|
|
},
|
|
{
|
|
Type: shaderir.LocalVariable,
|
|
Index: 0,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 0,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 1,
|
|
},
|
|
},
|
|
}
|
|
red := shaderir.Expr{
|
|
Type: shaderir.Call,
|
|
Exprs: []shaderir.Expr{
|
|
{
|
|
Type: shaderir.BuiltinFuncExpr,
|
|
BuiltinFunc: shaderir.Vec4F,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 1,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 0,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 0,
|
|
},
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: 1,
|
|
},
|
|
},
|
|
}
|
|
s := NewShader(&shaderir.Program{
|
|
Uniforms: []shaderir.Type{
|
|
{Main: shaderir.Vec2},
|
|
},
|
|
Attributes: []shaderir.Type{
|
|
{Main: shaderir.Vec2},
|
|
{Main: shaderir.Vec2},
|
|
{Main: shaderir.Vec4},
|
|
{Main: shaderir.Vec4},
|
|
},
|
|
VertexFunc: shaderir.VertexFunc{
|
|
Block: shaderir.Block{
|
|
Stmts: []shaderir.Stmt{
|
|
{
|
|
Type: shaderir.Assign,
|
|
Exprs: []shaderir.Expr{
|
|
{
|
|
Type: shaderir.LocalVariable,
|
|
Index: 4,
|
|
},
|
|
{
|
|
Type: shaderir.Binary,
|
|
Op: shaderir.Mul,
|
|
Exprs: []shaderir.Expr{
|
|
mat,
|
|
pos,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
},
|
|
},
|
|
},
|
|
FragmentFunc: shaderir.FragmentFunc{
|
|
Block: shaderir.Block{
|
|
Stmts: []shaderir.Stmt{
|
|
{
|
|
Type: shaderir.Assign,
|
|
Exprs: []shaderir.Expr{
|
|
{
|
|
Type: shaderir.LocalVariable,
|
|
Index: 1,
|
|
},
|
|
red,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
},
|
|
})
|
|
us := map[int]interface{}{
|
|
0: []float32{w, h},
|
|
}
|
|
dst.DrawTriangles(nil, vs, is, nil, driver.CompositeModeSourceOver, 0, 0, s, us)
|
|
|
|
pix, err := dst.Pixels()
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
for j := 0; j < h; j++ {
|
|
for i := 0; i < w; i++ {
|
|
idx := 4 * (i + w*j)
|
|
got := color.RGBA{pix[idx], pix[idx+1], pix[idx+2], pix[idx+3]}
|
|
want := color.RGBA{0xff, 0, 0, 0xff}
|
|
if got != want {
|
|
t.Errorf("dst.At(%d, %d) after DrawTriangles: got %v, want: %v", i, j, got, want)
|
|
}
|
|
}
|
|
}
|
|
}
|