ebiten/internal/ui/ui_android.go
Hajime Hoshi eeb5687b73 internal/graphicsdriver/metal, internal/graphicsdriver/opengl: change the return type to pointers
On second thought, returning pointers is more natural. Handling
nil is a caller's responsibility.
2022-03-24 13:20:36 +09:00

40 lines
1.1 KiB
Go

// Copyright 2022 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ui
import (
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
)
type graphicsDriverGetterImpl struct {
gomobileBuild bool
}
func (g *graphicsDriverGetterImpl) getAuto() graphicsdriver.Graphics {
return g.getOpenGL()
}
func (*graphicsDriverGetterImpl) getOpenGL() graphicsdriver.Graphics {
if g := opengl.Get(); g != nil {
return g
}
return nil
}
func (*graphicsDriverGetterImpl) getMetal() graphicsdriver.Graphics {
return nil
}