mirror of
https://github.com/hajimehoshi/ebiten.git
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eeb5687b73
On second thought, returning pointers is more natural. Handling nil is a caller's responsibility.
230 lines
5.9 KiB
Go
230 lines
5.9 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !ebitencbackend
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// +build !ebitencbackend
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package ui
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import (
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"fmt"
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"runtime"
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"unsafe"
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"golang.org/x/sys/windows"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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type graphicsDriverGetterImpl struct{}
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func (g *graphicsDriverGetterImpl) getAuto() graphicsdriver.Graphics {
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return g.getOpenGL()
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}
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func (*graphicsDriverGetterImpl) getOpenGL() graphicsdriver.Graphics {
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if g := opengl.Get(); g != nil {
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return g
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}
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return nil
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}
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func (*graphicsDriverGetterImpl) getMetal() graphicsdriver.Graphics {
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return nil
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}
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const (
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smCyCaption = 4
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monitorDefaultToNearest = 2
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)
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type rect struct {
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left int32
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top int32
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right int32
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bottom int32
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}
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type monitorInfo struct {
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cbSize uint32
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rcMonitor rect
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rcWork rect
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dwFlags uint32
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}
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type point struct {
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x int32
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y int32
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}
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var (
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// user32 is defined at hideconsole_windows.go
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procGetSystemMetrics = user32.NewProc("GetSystemMetrics")
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procMonitorFromWindow = user32.NewProc("MonitorFromWindow")
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procGetMonitorInfoW = user32.NewProc("GetMonitorInfoW")
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procGetCursorPos = user32.NewProc("GetCursorPos")
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)
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func getSystemMetrics(nIndex int) (int32, error) {
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r, _, _ := procGetSystemMetrics.Call(uintptr(nIndex))
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if r == 0 {
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// GetLastError doesn't provide an extended information.
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// See https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getsystemmetrics
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return 0, fmt.Errorf("ui: GetSystemMetrics returned 0")
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}
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return int32(r), nil
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}
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func monitorFromWindow_(hwnd windows.HWND, dwFlags uint32) uintptr {
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r, _, _ := procMonitorFromWindow.Call(uintptr(hwnd), uintptr(dwFlags))
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return r
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}
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func getMonitorInfoW(hMonitor uintptr, lpmi *monitorInfo) error {
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r, _, e := procGetMonitorInfoW.Call(hMonitor, uintptr(unsafe.Pointer(lpmi)))
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if r == 0 {
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if e != nil && e != windows.ERROR_SUCCESS {
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return fmt.Errorf("ui: GetMonitorInfoW failed: error code: %w", e)
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}
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return fmt.Errorf("ui: GetMonitorInfoW failed: returned 0")
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}
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return nil
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}
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func getCursorPos() (int32, int32, error) {
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var pt point
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r, _, e := procGetCursorPos.Call(uintptr(unsafe.Pointer(&pt)))
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if r == 0 {
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if e != nil && e != windows.ERROR_SUCCESS {
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return 0, 0, fmt.Errorf("ui: GetCursorPos failed: error code: %w", e)
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}
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return 0, 0, fmt.Errorf("ui: GetCursorPos failed: returned 0")
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}
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return pt.x, pt.y, nil
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}
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// clearVideoModeScaleCache must be called from the main thread.
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func clearVideoModeScaleCache() {}
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// dipFromGLFWMonitorPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipFromGLFWMonitorPixel(x float64, monitor *glfw.Monitor) float64 {
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return x / u.deviceScaleFactor(monitor)
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}
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// dipFromGLFWPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipFromGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
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return x / u.deviceScaleFactor(monitor)
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}
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// dipToGLFWPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipToGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
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return x * u.deviceScaleFactor(monitor)
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}
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func (u *userInterfaceImpl) adjustWindowPosition(x, y int, monitor *glfw.Monitor) (int, int) {
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mx, my := monitor.GetPos()
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// As the video width/height might be wrong,
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// adjust x/y at least to enable to handle the window (#328)
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if x < mx {
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x = mx
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}
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t, err := getSystemMetrics(smCyCaption)
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if err != nil {
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panic(err)
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}
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if y < my+int(t) {
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y = my + int(t)
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}
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return x, y
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}
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func initialMonitorByOS() (*glfw.Monitor, error) {
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px, py, err := getCursorPos()
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if err != nil {
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return nil, err
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}
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x, y := int(px), int(py)
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// Find the monitor including the cursor.
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for _, m := range ensureMonitors() {
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w, h := m.vm.Width, m.vm.Height
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if x >= m.x && x < m.x+w && y >= m.y && y < m.y+h {
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return m.m, nil
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}
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}
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return nil, nil
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}
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func monitorFromWindowByOS(w *glfw.Window) *glfw.Monitor {
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return monitorFromWin32Window(windows.HWND(w.GetWin32Window()))
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}
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func monitorFromWin32Window(w windows.HWND) *glfw.Monitor {
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// Get the current monitor by the window handle instead of the window position. It is because the window
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// position is not relaiable in some cases e.g. when the window is put across multiple monitors.
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m := monitorFromWindow_(w, monitorDefaultToNearest)
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if m == 0 {
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// monitorFromWindow can return error on Wine. Ignore this.
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return nil
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}
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mi := monitorInfo{}
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mi.cbSize = uint32(unsafe.Sizeof(mi))
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if err := getMonitorInfoW(m, &mi); err != nil {
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panic(err)
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}
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x, y := int(mi.rcMonitor.left), int(mi.rcMonitor.top)
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for _, m := range ensureMonitors() {
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if m.x == x && m.y == y {
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return m.m
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}
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}
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return nil
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}
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func (u *userInterfaceImpl) nativeWindow() uintptr {
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return u.window.GetWin32Window()
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}
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func (u *userInterfaceImpl) isNativeFullscreen() bool {
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return false
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}
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func (u *userInterfaceImpl) setNativeCursor(shape CursorShape) {
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// TODO: Use native API in the future (#1571)
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u.window.SetCursor(glfwSystemCursors[shape])
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}
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func (u *userInterfaceImpl) isNativeFullscreenAvailable() bool {
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return false
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}
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func (u *userInterfaceImpl) setNativeFullscreen(fullscreen bool) {
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panic(fmt.Sprintf("ui: setNativeFullscreen is not implemented in this environment: %s", runtime.GOOS))
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}
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func (u *userInterfaceImpl) adjustViewSize() {
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}
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func (u *userInterfaceImpl) setWindowResizingModeForOS(mode WindowResizingMode) {
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}
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func initializeWindowAfterCreation(w *glfw.Window) {
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}
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