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https://github.com/hajimehoshi/ebiten.git
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3eaa7dd0e1
GLFW tries to create an OpenGL context by default when creating a window. This is not necessary when OpenGL is not used. This is an optimization by skipping to create an OpenGL context if possible.
142 lines
3.4 KiB
Go
142 lines
3.4 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package glfw
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import (
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"fmt"
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)
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type (
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Action int
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ErrorCode int
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Hint int
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InputMode int
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Joystick int
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Key int
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ModifierKey int
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MouseButton int
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PeripheralEvent int
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)
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const (
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False = 0
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True = 1
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)
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const (
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Release = Action(0)
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Press = Action(1)
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Repeat = Action(2)
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)
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const (
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ModShift = ModifierKey(0x0001)
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ModControl = ModifierKey(0x0002)
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ModAlt = ModifierKey(0x0004)
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)
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const (
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MouseButtonLeft = MouseButton(0)
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MouseButtonRight = MouseButton(1)
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MouseButtonMiddle = MouseButton(2)
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)
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const (
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Joystick1 = Joystick(0)
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Joystick2 = Joystick(1)
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Joystick3 = Joystick(2)
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Joystick4 = Joystick(3)
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Joystick5 = Joystick(4)
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Joystick6 = Joystick(5)
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Joystick7 = Joystick(6)
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Joystick8 = Joystick(7)
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Joystick9 = Joystick(8)
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Joystick10 = Joystick(9)
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Joystick11 = Joystick(10)
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Joystick12 = Joystick(11)
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Joystick13 = Joystick(12)
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Joystick14 = Joystick(13)
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Joystick15 = Joystick(14)
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Joystick16 = Joystick(15)
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)
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const (
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ClientAPI = Hint(0x00022001)
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ContextVersionMajor = Hint(0x00022002)
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ContextVersionMinor = Hint(0x00022003)
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Decorated = Hint(0x00020005)
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Floating = Hint(0x00020007)
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Focused = Hint(0x00020001)
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Iconified = Hint(0x00020002)
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Maximized = Hint(0x00020008)
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Resizable = Hint(0x00020003)
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TransparentFramebuffer = Hint(0x0002000A)
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Visible = Hint(0x00020004)
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)
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const (
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CursorMode = InputMode(0x00033001)
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StickyKeysMode = InputMode(0x00033002)
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StickyMouseButtonsMode = InputMode(0x00033003)
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)
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const (
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CursorDisabled = 0x00034003
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CursorHidden = 0x00034002
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CursorNormal = 0x00034001
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NoAPI = 0
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OpenGLAPI = 0x00030001
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)
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const (
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NotInitialized = ErrorCode(0x00010001)
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NoCurrentContext = ErrorCode(0x00010002)
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InvalidEnum = ErrorCode(0x00010003)
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InvalidValue = ErrorCode(0x00010004)
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OutOfMemory = ErrorCode(0x00010005)
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APIUnavailable = ErrorCode(0x00010006)
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VersionUnavailable = ErrorCode(0x00010007)
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PlatformError = ErrorCode(0x00010008)
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FormatUnavailable = ErrorCode(0x00010009)
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NoWindowContext = ErrorCode(0x0001000A)
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)
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func (e ErrorCode) String() string {
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switch e {
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case NotInitialized:
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return "not initialized"
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case NoCurrentContext:
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return "no current context"
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case InvalidEnum:
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return "invalid enum"
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case InvalidValue:
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return "invalid value"
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case OutOfMemory:
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return "out of memory"
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case APIUnavailable:
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return "API unavailable"
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case VersionUnavailable:
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return "version unavailable"
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case PlatformError:
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return "platform error"
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case FormatUnavailable:
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return "format unavailable"
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case NoWindowContext:
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return "no window context"
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default:
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return fmt.Sprintf("GLFW error code (%d)", e)
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}
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}
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