ebiten/examples/blocks/blocks/game.go
2018-07-10 22:31:26 +09:00

48 lines
1.1 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package blocks
import (
"github.com/hajimehoshi/ebiten"
)
const (
ScreenWidth = 256
ScreenHeight = 240
)
type Game struct {
sceneManager *SceneManager
input Input
}
func (g *Game) Update(r *ebiten.Image) error {
if g.sceneManager == nil {
g.sceneManager = &SceneManager{}
g.sceneManager.GoTo(&TitleScene{})
}
g.input.Update()
if err := g.sceneManager.Update(&g.input); err != nil {
return err
}
if ebiten.IsDrawingSkipped() {
return nil
}
g.sceneManager.Draw(r)
return nil
}