Ebitengine - A dead simple 2D game engine for Go
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ebitenutil Revert "ebitenutil: Use ColorM" 2018-08-06 01:44:31 +09:00
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colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go Revert "affine: Refactoring: Unify two element slices into one" 2018-08-06 01:44:31 +09:00
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debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go Rename IsRunningSlowly to IsDrawingSkipped 2018-07-10 22:31:26 +09:00
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geom_test.go affine: Fix some functions in GeoM test 2018-08-02 00:42:43 +09:00
geom.go affine: Add Skew function to GeoM 2018-08-01 14:15:30 +09:00
go.mod devicescale: Use app.RunOnJVM and remove internal/jni 2018-08-06 23:50:37 +09:00
go.sum devicescale: Use app.RunOnJVM and remove internal/jni 2018-08-06 23:50:37 +09:00
graphics.go graphics: Add 'screen' filter for fast rendering (#509) 2018-02-23 01:28:35 +09:00
graphicscontext.go graphics: Remove redundant disposing images 2018-07-30 00:25:51 +09:00
image_test.go graphics: Simplify mipmap calculation 2018-08-03 00:02:49 +09:00
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Ebiten (海老天)

Build Status GoDoc Go Report Card

A dead simple 2D game library in Go

Website: https://hajimehoshi.github.io/ebiten/

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.