ebiten/internal/graphicsdriver/opengl/locationcache.go

45 lines
1.4 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package opengl
// Since js.Object (Program) can't be keys of a map, use integers (programID) instead.
type locationCache struct {
uniformLocationCache map[programID]map[string]uniformLocation
}
func newLocationCache() *locationCache {
return &locationCache{
uniformLocationCache: map[programID]map[string]uniformLocation{},
}
}
func (c *locationCache) GetUniformLocation(context *context, p program, location string) uniformLocation {
id := getProgramID(p)
if _, ok := c.uniformLocationCache[id]; !ok {
c.uniformLocationCache[id] = map[string]uniformLocation{}
}
l, ok := c.uniformLocationCache[id][location]
if !ok {
l = context.getUniformLocationImpl(p, location)
c.uniformLocationCache[id][location] = l
}
return l
}
func (c *locationCache) deleteProgram(p program) {
delete(c.uniformLocationCache, getProgramID(p))
}