ebiten/internal/ui
Hajime Hoshi 7d146fb70b internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done
The functions in the package `mobile/ebitenmobileview` could be invoked
from EbitenViewController even before the graphics driver initialization
is done in theory.

This change fixes this issue by waiting the initialization by
channels. Also, this change adds error handlings at these functions.

Closes #2455
2022-11-15 01:53:20 +09:00
..
api_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
context.go internal/ui: refactoring: keep screen/offscreen sizes as float64 2022-11-09 01:18:41 +09:00
globalstate.go internal/ui: refactoring: separate globalState into a new file 2022-10-23 00:11:35 +09:00
graphics.go ebiten: add ReadDebugInfo for getting debug info (only graphics libray so far) (#2222) 2022-07-31 02:56:16 +09:00
hideconsole_notwindows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
hideconsole_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
image.go all: use uint32 instead of float32 for uniform values 2022-11-12 20:28:07 +09:00
input_glfw.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
input_js.go internal/ui: bug fix: reentering updateImpl caused double unlocking 2022-09-20 13:19:43 +09:00
input_mobile.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
input_nintendosdk.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
keys_glfw.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
keys_js.go rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
keys_mobile.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
keys.go rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
run_notsinglethread.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
run_singlethread.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
shader.go all: allow integer uniform variables for Kage shaders 2022-11-13 01:49:24 +09:00
ui_android.go internal/graphicsdriver/opengl: remove SetGomobileGLContext 2022-11-13 15:07:14 +09:00
ui_glfw_darwin.go internal/graphicsdriver/opengl: refactoring 2022-11-13 15:27:37 +09:00
ui_glfw_unix.go internal/graphicsdriver/opengl: refactoring 2022-11-13 15:27:37 +09:00
ui_glfw_windows.go internal/graphicsdriver/opengl: refactoring 2022-11-13 15:27:37 +09:00
ui_glfw.go internal/ui: refactoring: reduce opengles build tags 2022-11-14 02:46:34 +09:00
ui_ios.go internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done 2022-11-15 01:53:20 +09:00
ui_js.go internal/graphicsdriver/opengl: refactoring: remove SetCanvas 2022-11-13 15:18:44 +09:00
ui_mobile.go internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done 2022-11-15 01:53:20 +09:00
ui_nintendosdk.go internal/graphicsdriver/opengl: refactoring 2022-11-13 15:27:37 +09:00
ui.go internal/graphicscommand: move availableFilename to graphicscommand 2022-08-31 13:26:14 +09:00
window_glfw.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
window.go internal/ui: return a null Window on Xbox 2022-06-01 01:26:31 +09:00