mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 12:18:55 +01:00
98ead195c6
Closes #2737
141 lines
2.8 KiB
Go
141 lines
2.8 KiB
Go
// Copyright 2023 The Ebitengine Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build ignore
|
|
|
|
package main
|
|
|
|
import (
|
|
"errors"
|
|
"io"
|
|
"os"
|
|
"runtime"
|
|
"strings"
|
|
"sync"
|
|
"time"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/audio"
|
|
)
|
|
|
|
type emptyStream struct {
|
|
length int64
|
|
n int64
|
|
}
|
|
|
|
func (e *emptyStream) Read(buf []byte) (int, error) {
|
|
n := int64(len(buf))
|
|
if e.n+n >= e.length {
|
|
n := e.length - e.n
|
|
e.n = e.length
|
|
return int(n), io.EOF
|
|
}
|
|
e.n += n
|
|
return int(n), nil
|
|
}
|
|
|
|
func (e *emptyStream) Seek(offset int64, whence int) (int64, error) {
|
|
switch whence {
|
|
case io.SeekStart:
|
|
e.n = offset
|
|
case io.SeekCurrent:
|
|
e.n += offset
|
|
case io.SeekEnd:
|
|
e.n = e.length + offset
|
|
}
|
|
if e.n > e.length || e.n < 0 {
|
|
return 0, errors.New("out of range")
|
|
}
|
|
return e.n, nil
|
|
}
|
|
|
|
type Game struct {
|
|
playerCount int
|
|
finishedPlayerCount int
|
|
tickCount int
|
|
|
|
m sync.Mutex
|
|
}
|
|
|
|
func (g *Game) countUpFinishedPlayer() {
|
|
g.m.Lock()
|
|
defer g.m.Unlock()
|
|
g.finishedPlayerCount++
|
|
}
|
|
|
|
func (g *Game) Update() error {
|
|
g.tickCount++
|
|
if g.tickCount > 600 {
|
|
return errors.New("time out")
|
|
}
|
|
|
|
g.m.Lock()
|
|
c := g.finishedPlayerCount
|
|
g.m.Unlock()
|
|
if g.playerCount == c {
|
|
return ebiten.Termination
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
}
|
|
|
|
func (g *Game) Layout(width, height int) (int, int) {
|
|
return width, height
|
|
}
|
|
|
|
func main() {
|
|
// Drivers might not be available, especially on Linux on GitHub Actions.
|
|
// TODO: Enable this by install a dummy driver.
|
|
if strings.TrimSpace(os.Getenv("GITHUB_ACTIONS")) == "true" && runtime.GOOS == "linux" {
|
|
return
|
|
}
|
|
|
|
game := &Game{
|
|
playerCount: 1000,
|
|
}
|
|
|
|
ctx := audio.NewContext(48000)
|
|
var players []*audio.Player
|
|
for i := 0; i < game.playerCount; i++ {
|
|
p, err := ctx.NewPlayer(&emptyStream{length: 48000 * 2 * 2})
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
players = append(players, p)
|
|
|
|
// Play players in different goroutines from the game's goroutine in order to call the context's gcPlayers and addPlayer
|
|
// at the same time.
|
|
go func() {
|
|
p.Play()
|
|
for i := 0; i < 3; i++ {
|
|
for {
|
|
if !p.IsPlaying() {
|
|
p.Rewind()
|
|
p.Play()
|
|
break
|
|
}
|
|
time.Sleep(100 * time.Millisecond)
|
|
}
|
|
}
|
|
game.countUpFinishedPlayer()
|
|
}()
|
|
}
|
|
|
|
if err := ebiten.RunGame(game); err != nil {
|
|
panic(err)
|
|
}
|
|
}
|