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120366c3ac
Updates #2695
291 lines
8.7 KiB
Go
291 lines
8.7 KiB
Go
// SPDX-License-Identifier: Apache-2.0
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// SPDX-FileCopyrightText: 2012 The glfw3-go Authors
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// SPDX-FileCopyrightText: 2023 The Ebitengine Authors
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//go:build darwin || freebsd || linux || netbsd || openbsd
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package cglfw
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// #define GLFW_INCLUDE_NONE
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// #include "glfw3.h"
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//
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// void goMonitorCB(void* monitor, int event);
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//
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// static GLFWmonitor *GetMonitorAtIndex(GLFWmonitor **monitors, int index) {
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// return monitors[index];
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// }
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//
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// static GLFWvidmode GetVidmodeAtIndex(GLFWvidmode *vidmodes, int index) {
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// return vidmodes[index];
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// }
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//
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// static void glfwSetMonitorCallbackCB() {
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// glfwSetMonitorCallback((GLFWmonitorfun)goMonitorCB);
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// }
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//
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// static unsigned int GetGammaAtIndex(unsigned short *color, int i) {
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// return color[i];
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// }
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//
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// static void SetGammaAtIndex(unsigned short *color, int i, unsigned short value) {
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// color[i] = value;
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// }
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import "C"
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import (
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"unsafe"
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)
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// Monitor represents a monitor.
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type Monitor struct {
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data *C.GLFWmonitor
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}
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// PeripheralEvent corresponds to a peripheral(Monitor or Joystick)
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// configuration event.
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type PeripheralEvent int
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// GammaRamp describes the gamma ramp for a monitor.
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type GammaRamp struct {
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Red []uint16 // A slice of value describing the response of the red channel.
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Green []uint16 // A slice of value describing the response of the green channel.
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Blue []uint16 // A slice of value describing the response of the blue channel.
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}
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// PeripheralEvent events.
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const (
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Connected PeripheralEvent = C.GLFW_CONNECTED
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Disconnected PeripheralEvent = C.GLFW_DISCONNECTED
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)
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// VidMode describes a single video mode.
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type VidMode struct {
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Width int // The width, in pixels, of the video mode.
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Height int // The height, in pixels, of the video mode.
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RedBits int // The bit depth of the red channel of the video mode.
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GreenBits int // The bit depth of the green channel of the video mode.
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BlueBits int // The bit depth of the blue channel of the video mode.
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RefreshRate int // The refresh rate, in Hz, of the video mode.
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}
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var fMonitorHolder func(monitor *Monitor, event PeripheralEvent)
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//export goMonitorCB
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func goMonitorCB(monitor unsafe.Pointer, event C.int) {
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fMonitorHolder(&Monitor{(*C.GLFWmonitor)(monitor)}, PeripheralEvent(event))
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}
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// GetMonitors returns a slice of handles for all currently connected monitors.
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func GetMonitors() []*Monitor {
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var length int
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mC := C.glfwGetMonitors((*C.int)(unsafe.Pointer(&length)))
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panicError()
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if mC == nil {
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return nil
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}
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m := make([]*Monitor, length)
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for i := 0; i < length; i++ {
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m[i] = &Monitor{C.GetMonitorAtIndex(mC, C.int(i))}
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}
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return m
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}
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// GetPrimaryMonitor returns the primary monitor. This is usually the monitor
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// where elements like the Windows task bar or the OS X menu bar is located.
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func GetPrimaryMonitor() *Monitor {
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m := C.glfwGetPrimaryMonitor()
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panicError()
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if m == nil {
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return nil
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}
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return &Monitor{m}
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}
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// GetPos returns the position, in screen coordinates, of the upper-left
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// corner of the monitor.
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func (m *Monitor) GetPos() (x, y int) {
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var xpos, ypos C.int
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C.glfwGetMonitorPos(m.data, &xpos, &ypos)
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panicError()
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return int(xpos), int(ypos)
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}
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// GetWorkarea returns the position, in screen coordinates, of the upper-left
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// corner of the work area of the specified monitor along with the work area
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// size in screen coordinates. The work area is defined as the area of the
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// monitor not occluded by the operating system task bar where present. If no
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// task bar exists then the work area is the monitor resolution in screen
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// coordinates.
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//
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// This function must only be called from the main thread.
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func (m *Monitor) GetWorkarea() (x, y, width, height int) {
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var cX, cY, cWidth, cHeight C.int
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C.glfwGetMonitorWorkarea(m.data, &cX, &cY, &cWidth, &cHeight)
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x, y, width, height = int(cX), int(cY), int(cWidth), int(cHeight)
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return
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}
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// GetContentScale function retrieves the content scale for the specified monitor.
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// The content scale is the ratio between the current DPI and the platform's
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// default DPI. If you scale all pixel dimensions by this scale then your content
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// should appear at an appropriate size. This is especially important for text
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// and any UI elements.
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//
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// This function must only be called from the main thread.
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func (m *Monitor) GetContentScale() (float32, float32) {
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var x, y C.float
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C.glfwGetMonitorContentScale(m.data, &x, &y)
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return float32(x), float32(y)
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}
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// SetUserPointer sets the user-defined pointer of the monitor. The current value
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// is retained until the monitor is disconnected. The initial value is nil.
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//
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// This function may be called from the monitor callback, even for a monitor
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// that is being disconnected.
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//
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// This function may be called from any thread. Access is not synchronized.
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func (m *Monitor) SetUserPointer(pointer unsafe.Pointer) {
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C.glfwSetMonitorUserPointer(m.data, pointer)
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}
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// GetUserPointer returns the current value of the user-defined pointer of the
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// monitor. The initial value is nil.
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//
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// This function may be called from the monitor callback, even for a monitor
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// that is being disconnected.
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//
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// This function may be called from any thread. Access is not synchronized.
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func (m *Monitor) GetUserPointer() unsafe.Pointer {
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return C.glfwGetMonitorUserPointer(m.data)
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}
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// GetPhysicalSize returns the size, in millimetres, of the display area of the
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// monitor.
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//
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// Note: Some operating systems do not provide accurate information, either
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// because the monitor's EDID data is incorrect, or because the driver does not
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// report it accurately.
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func (m *Monitor) GetPhysicalSize() (width, height int) {
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var wi, h C.int
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C.glfwGetMonitorPhysicalSize(m.data, &wi, &h)
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panicError()
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return int(wi), int(h)
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}
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// GetName returns a human-readable name of the monitor, encoded as UTF-8.
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func (m *Monitor) GetName() string {
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mn := C.glfwGetMonitorName(m.data)
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panicError()
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if mn == nil {
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return ""
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}
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return C.GoString(mn)
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}
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// MonitorCallback is the signature for monitor configuration callback
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// functions.
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type MonitorCallback func(monitor *Monitor, event PeripheralEvent)
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// SetMonitorCallback sets the monitor configuration callback, or removes the
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// currently set callback. This is called when a monitor is connected to or
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// disconnected from the system.
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//
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// This function must only be called from the main thread.
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func SetMonitorCallback(cbfun MonitorCallback) MonitorCallback {
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previous := fMonitorHolder
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fMonitorHolder = cbfun
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if cbfun == nil {
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C.glfwSetMonitorCallback(nil)
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} else {
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C.glfwSetMonitorCallbackCB()
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}
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return previous
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}
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// GetVideoModes returns an array of all video modes supported by the monitor.
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// The returned array is sorted in ascending order, first by color bit depth
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// (the sum of all channel depths) and then by resolution area (the product of
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// width and height).
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func (m *Monitor) GetVideoModes() []*VidMode {
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var length int
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vC := C.glfwGetVideoModes(m.data, (*C.int)(unsafe.Pointer(&length)))
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panicError()
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if vC == nil {
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return nil
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}
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v := make([]*VidMode, length)
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for i := 0; i < length; i++ {
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t := C.GetVidmodeAtIndex(vC, C.int(i))
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v[i] = &VidMode{int(t.width), int(t.height), int(t.redBits), int(t.greenBits), int(t.blueBits), int(t.refreshRate)}
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}
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return v
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}
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// GetVideoMode returns the current video mode of the monitor. If you
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// are using a full screen window, the return value will therefore depend on
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// whether it is focused.
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func (m *Monitor) GetVideoMode() *VidMode {
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t := C.glfwGetVideoMode(m.data)
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if t == nil {
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return nil
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}
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panicError()
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return &VidMode{int(t.width), int(t.height), int(t.redBits), int(t.greenBits), int(t.blueBits), int(t.refreshRate)}
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}
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// SetGamma generates a 256-element gamma ramp from the specified exponent and then calls
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// SetGamma with it.
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func (m *Monitor) SetGamma(gamma float32) {
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C.glfwSetGamma(m.data, C.float(gamma))
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panicError()
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}
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// GetGammaRamp retrieves the current gamma ramp of the monitor.
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func (m *Monitor) GetGammaRamp() *GammaRamp {
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var ramp GammaRamp
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rampC := C.glfwGetGammaRamp(m.data)
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panicError()
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if rampC == nil {
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return nil
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}
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length := int(rampC.size)
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ramp.Red = make([]uint16, length)
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ramp.Green = make([]uint16, length)
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ramp.Blue = make([]uint16, length)
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for i := 0; i < length; i++ {
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ramp.Red[i] = uint16(C.GetGammaAtIndex(rampC.red, C.int(i)))
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ramp.Green[i] = uint16(C.GetGammaAtIndex(rampC.green, C.int(i)))
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ramp.Blue[i] = uint16(C.GetGammaAtIndex(rampC.blue, C.int(i)))
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}
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return &ramp
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}
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// SetGammaRamp sets the current gamma ramp for the monitor.
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func (m *Monitor) SetGammaRamp(ramp *GammaRamp) {
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var rampC C.GLFWgammaramp
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length := len(ramp.Red)
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for i := 0; i < length; i++ {
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C.SetGammaAtIndex(rampC.red, C.int(i), C.ushort(ramp.Red[i]))
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C.SetGammaAtIndex(rampC.green, C.int(i), C.ushort(ramp.Green[i]))
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C.SetGammaAtIndex(rampC.blue, C.int(i), C.ushort(ramp.Blue[i]))
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}
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C.glfwSetGammaRamp(m.data, &rampC)
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panicError()
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}
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