mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 20:28:54 +01:00
e270dea460
Closes #2592
161 lines
3.9 KiB
Go
161 lines
3.9 KiB
Go
// Copyright 2018 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package opengl
|
|
|
|
import (
|
|
"errors"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
|
|
)
|
|
|
|
type Image struct {
|
|
id graphicsdriver.ImageID
|
|
graphics *Graphics
|
|
texture textureNative
|
|
stencil renderbufferNative
|
|
framebuffer *framebuffer
|
|
width int
|
|
height int
|
|
screen bool
|
|
}
|
|
|
|
// framebuffer is a wrapper of OpenGL's framebuffer.
|
|
type framebuffer struct {
|
|
graphics *Graphics
|
|
native framebufferNative
|
|
width int
|
|
height int
|
|
}
|
|
|
|
func (i *Image) ID() graphicsdriver.ImageID {
|
|
return i.id
|
|
}
|
|
|
|
func (i *Image) IsInvalidated() bool {
|
|
return !i.graphics.context.ctx.IsTexture(uint32(i.texture))
|
|
}
|
|
|
|
func (i *Image) Dispose() {
|
|
if i.framebuffer != nil {
|
|
i.graphics.context.deleteFramebuffer(i.framebuffer.native)
|
|
}
|
|
if i.texture != 0 {
|
|
i.graphics.context.deleteTexture(i.texture)
|
|
}
|
|
if i.stencil != 0 {
|
|
i.graphics.context.deleteRenderbuffer(i.stencil)
|
|
}
|
|
|
|
i.graphics.removeImage(i)
|
|
}
|
|
|
|
func (i *Image) setViewport() error {
|
|
if err := i.ensureFramebuffer(); err != nil {
|
|
return err
|
|
}
|
|
i.graphics.context.setViewport(i.framebuffer)
|
|
return nil
|
|
}
|
|
|
|
func (i *Image) ReadPixels(args []graphicsdriver.PixelsArgs) error {
|
|
if err := i.ensureFramebuffer(); err != nil {
|
|
return err
|
|
}
|
|
for _, arg := range args {
|
|
if err := i.graphics.context.framebufferPixels(arg.Pixels, i.framebuffer, arg.Region); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (i *Image) framebufferSize() (int, int) {
|
|
if i.screen {
|
|
// The (default) framebuffer size can't be converted to a power of 2.
|
|
// On browsers, i.width and i.height are used as viewport size and
|
|
// Edge can't treat a bigger viewport than the drawing area (#71).
|
|
return i.width, i.height
|
|
}
|
|
return graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height)
|
|
}
|
|
|
|
func (i *Image) ensureFramebuffer() error {
|
|
if i.framebuffer != nil {
|
|
return nil
|
|
}
|
|
|
|
w, h := i.framebufferSize()
|
|
if i.screen {
|
|
i.framebuffer = i.graphics.context.newScreenFramebuffer(w, h)
|
|
return nil
|
|
}
|
|
f, err := i.graphics.context.newFramebuffer(i.texture, w, h)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
i.framebuffer = f
|
|
return nil
|
|
}
|
|
|
|
func (i *Image) ensureStencilBuffer() error {
|
|
if i.stencil != 0 {
|
|
return nil
|
|
}
|
|
|
|
if err := i.ensureFramebuffer(); err != nil {
|
|
return err
|
|
}
|
|
|
|
r, err := i.graphics.context.newRenderbuffer(i.framebufferSize())
|
|
if err != nil {
|
|
return err
|
|
}
|
|
i.stencil = r
|
|
|
|
if err := i.graphics.context.bindStencilBuffer(i.framebuffer.native, i.stencil); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (i *Image) WritePixels(args []graphicsdriver.PixelsArgs) error {
|
|
if i.screen {
|
|
return errors.New("opengl: WritePixels cannot be called on the screen")
|
|
}
|
|
if len(args) == 0 {
|
|
return nil
|
|
}
|
|
|
|
// glFlush is necessary on Android.
|
|
// glTexSubImage2D didn't work without this hack at least on Nexus 5x and NuAns NEO [Reloaded] (#211).
|
|
if i.graphics.drawCalled {
|
|
i.graphics.context.ctx.Flush()
|
|
}
|
|
i.graphics.drawCalled = false
|
|
|
|
i.graphics.context.bindTexture(i.texture)
|
|
for _, a := range args {
|
|
x := int32(a.Region.Min.X)
|
|
y := int32(a.Region.Min.Y)
|
|
width := int32(a.Region.Dx())
|
|
height := int32(a.Region.Dy())
|
|
i.graphics.context.ctx.TexSubImage2D(gl.TEXTURE_2D, 0, x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, a.Pixels)
|
|
}
|
|
|
|
return nil
|
|
}
|