mirror of
https://github.com/hajimehoshi/ebiten.git
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26b9fa20c1
QuadVertices or verticesBackend.slice reused its backend slice.
This caused a race condition. QuadVertices can be accessed from
multiple goroutines, and resetting the head and copying the data
at internal/graphicscommand might not be synced.
This change fixes this issue by basically reverting
9cb631e30f
.
Closes #1546
644 lines
18 KiB
Go
644 lines
18 KiB
Go
// Copyright 2016 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package restorable
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import (
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"fmt"
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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)
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type Pixels struct {
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rectToPixels *rectToPixels
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}
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// Apply applies the Pixels state to the given image especially for restoring.
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func (p *Pixels) Apply(img *graphicscommand.Image) {
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// Pixels doesn't clear the image. This is a caller's responsibility.
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if p.rectToPixels == nil {
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return
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}
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p.rectToPixels.apply(img)
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}
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func (p *Pixels) AddOrReplace(pix []byte, x, y, width, height int) {
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if p.rectToPixels == nil {
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p.rectToPixels = &rectToPixels{}
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}
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p.rectToPixels.addOrReplace(pix, x, y, width, height)
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}
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func (p *Pixels) Remove(x, y, width, height int) {
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// Note that we don't care whether the region is actually removed or not here. There is an actual case that
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// the region is allocated but nothing is rendered. See TestDisposeImmediately at shareable package.
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if p.rectToPixels == nil {
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return
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}
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p.rectToPixels.remove(x, y, width, height)
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}
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func (p *Pixels) At(i, j int) (byte, byte, byte, byte) {
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if p.rectToPixels != nil {
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if r, g, b, a, ok := p.rectToPixels.at(i, j); ok {
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return r, g, b, a
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}
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}
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return 0, 0, 0, 0
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}
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// drawTrianglesHistoryItem is an item for history of draw-image commands.
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type drawTrianglesHistoryItem struct {
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images [graphics.ShaderImageNum]*Image
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offsets [graphics.ShaderImageNum - 1][2]float32
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vertices []float32
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indices []uint16
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colorm *affine.ColorM
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mode driver.CompositeMode
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filter driver.Filter
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address driver.Address
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dstRegion driver.Region
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srcRegion driver.Region
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shader *Shader
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uniforms []interface{}
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}
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// Image represents an image that can be restored when GL context is lost.
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type Image struct {
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image *graphicscommand.Image
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width int
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height int
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basePixels Pixels
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// drawTrianglesHistory is a set of draw-image commands.
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// TODO: This should be merged with the similar command queue in package graphics (#433).
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drawTrianglesHistory []*drawTrianglesHistoryItem
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// stale indicates whether the image needs to be synced with GPU as soon as possible.
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stale bool
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// volatile indicates whether the image is cleared whenever a frame starts.
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volatile bool
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// screen indicates whether the image is used as an actual screen.
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screen bool
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// priority indicates whether the image is restored in high priority when context-lost happens.
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priority bool
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}
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var emptyImage *Image
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func init() {
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// w and h are the empty image's size. They indicate the 1x1 image with 1px padding around.
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const w, h = 3, 3
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emptyImage = &Image{
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image: graphicscommand.NewImage(w, h),
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width: w,
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height: h,
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priority: true,
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}
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pix := make([]byte, 4*w*h)
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for i := range pix {
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pix[i] = 0xff
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}
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// As emptyImage is the source at clearImage, initialize this with ReplacePixels, not clearImage.
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// This operation is also important when restoring emptyImage.
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emptyImage.ReplacePixels(pix, 0, 0, w, h)
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theImages.add(emptyImage)
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}
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// NewImage creates an empty image with the given size.
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//
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// The returned image is cleared.
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//
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// Note that Dispose is not called automatically.
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func NewImage(width, height int) *Image {
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i := &Image{
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image: graphicscommand.NewImage(width, height),
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width: width,
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height: height,
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}
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clearImage(i.image)
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theImages.add(i)
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return i
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}
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// SetVolatile sets the volatile state of the image.
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//
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// Regular non-volatile images need to record drawing history or read its pixels from GPU if necessary so that all
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// the images can be restored automatically from the context lost. However, such recording the drawing history or
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// reading pixels from GPU are expensive operations. Volatile images can skip such oprations, but the image content
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// is cleared every frame instead.
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func (i *Image) SetVolatile(volatile bool) {
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changed := i.volatile != volatile
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i.volatile = volatile
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if changed {
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i.makeStale()
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}
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}
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// Extend extends the image by the given size.
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// Extend creates a new image with the given size and copies the pixels of the given source image.
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// Extend disposes itself after its call.
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//
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// If the given size (width and height) is smaller than the source image, ExtendImage panics.
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//
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// The image must be ReplacePixels-only image. Extend panics when Fill or DrawTriangles are applied on the image.
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//
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// Extend panics when the image is stale.
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func (i *Image) Extend(width, height int) *Image {
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if i.width > width || i.height > height {
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panic(fmt.Sprintf("restorable: the original size (%d, %d) cannot be extended to (%d, %d)", i.width, i.height, width, height))
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}
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newImg := NewImage(width, height)
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newImg.SetVolatile(i.volatile)
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// Use DrawTriangles instead of ReplacePixels because the image i might be stale and not have its pixels
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// information.
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srcs := [graphics.ShaderImageNum]*Image{i}
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var offsets [graphics.ShaderImageNum - 1][2]float32
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sw, sh := i.image.InternalSize()
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vs := quadVertices(0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
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is := graphics.QuadIndices()
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dr := driver.Region{
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X: 0,
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Y: 0,
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Width: float32(sw),
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Height: float32(sh),
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}
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newImg.DrawTriangles(srcs, offsets, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, dr, driver.Region{}, nil, nil)
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// Overwrite the history as if the image newImg is created only by ReplacePixels. Now drawTrianglesHistory
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// and basePixels cannot be mixed.
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newImg.drawTrianglesHistory = newImg.drawTrianglesHistory[:0]
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newImg.basePixels = i.basePixels
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newImg.stale = i.stale
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i.Dispose()
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return newImg
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}
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// NewScreenFramebufferImage creates a special image that framebuffer is one for the screen.
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//
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// The returned image is cleared.
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//
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// Note that Dispose is not called automatically.
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func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{
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image: graphicscommand.NewScreenFramebufferImage(width, height),
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width: width,
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height: height,
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screen: true,
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}
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clearImage(i.image)
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theImages.add(i)
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return i
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}
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// quadVertices returns vertices to render a quad. These values are passed to graphicscommand.Image.
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func quadVertices(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32) []float32 {
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return []float32{
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dx0, dy0, sx0, sy0, cr, cg, cb, ca,
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dx1, dy0, sx1, sy0, cr, cg, cb, ca,
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dx0, dy1, sx0, sy1, cr, cg, cb, ca,
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dx1, dy1, sx1, sy1, cr, cg, cb, ca,
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}
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}
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func clearImage(i *graphicscommand.Image) {
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if i == emptyImage.image {
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panic("restorable: fillImage cannot be called on emptyImage")
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}
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// This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some
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// devices.
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//
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// TODO: Can we unexport InternalSize()?
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dw, dh := i.InternalSize()
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sw, sh := emptyImage.width, emptyImage.height
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vs := quadVertices(0, 0, float32(dw), float32(dh), 1, 1, float32(sw-1), float32(sh-1), 0, 0, 0, 0)
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is := graphics.QuadIndices()
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srcs := [graphics.ShaderImageNum]*graphicscommand.Image{emptyImage.image}
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var offsets [graphics.ShaderImageNum - 1][2]float32
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dstRegion := driver.Region{
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X: 0,
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Y: 0,
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Width: float32(dw),
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Height: float32(dh),
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}
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i.DrawTriangles(srcs, offsets, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressUnsafe, dstRegion, driver.Region{}, nil, nil)
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}
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// BasePixelsForTesting returns the image's basePixels for testing.
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func (i *Image) BasePixelsForTesting() *Pixels {
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return &i.basePixels
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}
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// makeStale makes the image stale.
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func (i *Image) makeStale() {
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i.basePixels = Pixels{}
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i.drawTrianglesHistory = i.drawTrianglesHistory[:0]
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i.stale = true
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// Don't have to call makeStale recursively here.
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// Restoring is done after topological sorting is done.
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// If an image depends on another stale image, this means that
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// the former image can be restored from the latest state of the latter image.
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}
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// ClearPixels clears the specified region by ReplacePixels.
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func (i *Image) ClearPixels(x, y, width, height int) {
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i.ReplacePixels(nil, x, y, width, height)
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}
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// ReplacePixels replaces the image pixels with the given pixels slice.
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//
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// ReplacePixels for a part is forbidden if the image is rendered with DrawTriangles or Fill.
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func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
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if width <= 0 || height <= 0 {
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panic("restorable: width/height must be positive")
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}
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w, h := i.width, i.height
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if x < 0 || y < 0 || w <= x || h <= y || x+width <= 0 || y+height <= 0 || w < x+width || h < y+height {
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panic(fmt.Sprintf("restorable: out of range x: %d, y: %d, width: %d, height: %d", x, y, width, height))
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}
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// TODO: Avoid making other images stale if possible. (#514)
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// For this purpuse, images should remember which part of that is used for DrawTriangles.
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theImages.makeStaleIfDependingOn(i)
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if pixels != nil {
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i.image.ReplacePixels(pixels, x, y, width, height)
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} else {
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// TODO: When pixels == nil, we don't have to care the pixel state there. In such cases, the image
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// accepts only ReplacePixels and not Fill or DrawTriangles.
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// TODO: Separate Image struct into two: images for only-ReplacePixels, and the others.
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i.image.ReplacePixels(make([]byte, 4*width*height), x, y, width, height)
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}
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if !NeedsRestoring() || i.screen || i.volatile {
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i.makeStale()
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return
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}
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if x == 0 && y == 0 && width == w && height == h {
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if pixels != nil {
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i.basePixels.AddOrReplace(pixels, 0, 0, w, h)
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} else {
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i.basePixels.Remove(0, 0, w, h)
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}
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i.drawTrianglesHistory = i.drawTrianglesHistory[:0]
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i.stale = false
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return
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}
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// drawTrianglesHistory and basePixels cannot be mixed.
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if len(i.drawTrianglesHistory) > 0 {
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panic("restorable: ReplacePixels for a part after DrawTriangles is forbidden")
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}
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if i.stale {
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// TODO: panic here?
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return
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}
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if pixels != nil {
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i.basePixels.AddOrReplace(pixels, x, y, width, height)
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} else {
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i.basePixels.Remove(x, y, width, height)
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}
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}
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// DrawTriangles draws triangles with the given image.
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//
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// The vertex floats are:
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//
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// 0: Destination X in pixels
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// 1: Destination Y in pixels
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// 2: Source X in pixels (not texels!)
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// 3: Source Y in pixels
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// 4: Color R [0.0-1.0]
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// 5: Color G
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// 6: Color B
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// 7: Color Y
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func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, dstRegion, srcRegion driver.Region, shader *Shader, uniforms []interface{}) {
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if i.priority {
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panic("restorable: DrawTriangles cannot be called on a priority image")
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}
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if len(vertices) == 0 {
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return
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}
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theImages.makeStaleIfDependingOn(i)
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// TODO: Add tests to confirm this logic.
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var srcstale bool
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for _, src := range srcs {
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if src == nil {
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continue
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}
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if src.stale || src.volatile {
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srcstale = true
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break
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}
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}
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if srcstale || i.screen || !NeedsRestoring() || i.volatile {
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i.makeStale()
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} else {
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i.appendDrawTrianglesHistory(srcs, offsets, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, shader, uniforms)
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}
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var s *graphicscommand.Shader
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var imgs [graphics.ShaderImageNum]*graphicscommand.Image
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if shader == nil {
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// Fast path for rendering without a shader (#1355).
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imgs[0] = srcs[0].image
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} else {
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for i, src := range srcs {
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if src == nil {
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continue
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}
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imgs[i] = src.image
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}
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s = shader.shader
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}
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i.image.DrawTriangles(imgs, offsets, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, s, uniforms)
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}
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// appendDrawTrianglesHistory appends a draw-image history item to the image.
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func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, dstRegion, srcRegion driver.Region, shader *Shader, uniforms []interface{}) {
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if i.stale || i.volatile || i.screen {
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return
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}
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// TODO: Would it be possible to merge draw image history items?
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const maxDrawTrianglesHistoryNum = 1024
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if len(i.drawTrianglesHistory)+1 > maxDrawTrianglesHistoryNum {
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i.makeStale()
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return
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}
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// All images must be resolved and not stale each after frame.
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// So we don't have to care if image is stale or not here.
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// vertices is generated at ebiten package and doesn't have to be copied so far.
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// This depends on the implementation of graphics.QuadVertices.
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is := make([]uint16, len(indices))
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copy(is, indices)
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item := &drawTrianglesHistoryItem{
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images: srcs,
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offsets: offsets,
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vertices: vertices,
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indices: is,
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colorm: colorm,
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mode: mode,
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filter: filter,
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address: address,
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dstRegion: dstRegion,
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srcRegion: srcRegion,
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shader: shader,
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uniforms: uniforms,
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}
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i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
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}
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func (i *Image) readPixelsFromGPUIfNeeded() error {
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if len(i.drawTrianglesHistory) > 0 || i.stale {
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if err := graphicscommand.FlushCommands(); err != nil {
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return err
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}
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if err := i.readPixelsFromGPU(); err != nil {
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return err
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}
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}
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return nil
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}
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// At returns a color value at (x, y).
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//
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// Note that this must not be called until context is available.
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func (i *Image) At(x, y int) (byte, byte, byte, byte, error) {
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if x < 0 || y < 0 || i.width <= x || i.height <= y {
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return 0, 0, 0, 0, nil
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}
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if err := i.readPixelsFromGPUIfNeeded(); err != nil {
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return 0, 0, 0, 0, err
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}
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r, g, b, a := i.basePixels.At(x, y)
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return r, g, b, a, nil
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}
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// makeStaleIfDependingOn makes the image stale if the image depends on target.
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func (i *Image) makeStaleIfDependingOn(target *Image) {
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if i.stale {
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return
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}
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if i.dependsOn(target) {
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i.makeStale()
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}
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}
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// makeStaleIfDependingOnShader makes the image stale if the image depends on shader.
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func (i *Image) makeStaleIfDependingOnShader(shader *Shader) {
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if i.stale {
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return
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}
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if i.dependsOnShader(shader) {
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i.makeStale()
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}
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}
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// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
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func (i *Image) readPixelsFromGPU() error {
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pix, err := i.image.Pixels()
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if err != nil {
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return err
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}
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i.basePixels = Pixels{}
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i.basePixels.AddOrReplace(pix, 0, 0, i.width, i.height)
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i.drawTrianglesHistory = i.drawTrianglesHistory[:0]
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i.stale = false
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return nil
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}
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// resolveStale resolves the image's 'stale' state.
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func (i *Image) resolveStale() error {
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if !NeedsRestoring() {
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return nil
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}
|
|
|
|
if i.volatile {
|
|
return nil
|
|
}
|
|
if i.screen {
|
|
return nil
|
|
}
|
|
if !i.stale {
|
|
return nil
|
|
}
|
|
return i.readPixelsFromGPU()
|
|
}
|
|
|
|
// dependsOn reports whether the image depends on target.
|
|
func (i *Image) dependsOn(target *Image) bool {
|
|
for _, c := range i.drawTrianglesHistory {
|
|
for _, img := range c.images {
|
|
if img == nil {
|
|
continue
|
|
}
|
|
if img == target {
|
|
return true
|
|
}
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// dependsOnShader reports whether the image depends on shader.
|
|
func (i *Image) dependsOnShader(shader *Shader) bool {
|
|
for _, c := range i.drawTrianglesHistory {
|
|
if c.shader == shader {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// dependingImages returns all images that is depended by the image.
|
|
func (i *Image) dependingImages() map[*Image]struct{} {
|
|
r := map[*Image]struct{}{}
|
|
for _, c := range i.drawTrianglesHistory {
|
|
for _, img := range c.images {
|
|
if img == nil {
|
|
continue
|
|
}
|
|
r[img] = struct{}{}
|
|
}
|
|
}
|
|
return r
|
|
}
|
|
|
|
// hasDependency returns a boolean value indicating whether the image depends on another image.
|
|
func (i *Image) hasDependency() bool {
|
|
if i.stale {
|
|
return false
|
|
}
|
|
return len(i.drawTrianglesHistory) > 0
|
|
}
|
|
|
|
// Restore restores *graphicscommand.Image from the pixels using its state.
|
|
func (i *Image) restore() error {
|
|
w, h := i.width, i.height
|
|
// Do not dispose the image here. The image should be already disposed.
|
|
|
|
if i.screen {
|
|
// The screen image should also be recreated because framebuffer might
|
|
// be changed.
|
|
i.image = graphicscommand.NewScreenFramebufferImage(w, h)
|
|
i.basePixels = Pixels{}
|
|
i.drawTrianglesHistory = i.drawTrianglesHistory[:0]
|
|
i.stale = false
|
|
return nil
|
|
}
|
|
if i.volatile {
|
|
i.image = graphicscommand.NewImage(w, h)
|
|
clearImage(i.image)
|
|
return nil
|
|
}
|
|
if i.stale {
|
|
panic("restorable: pixels must not be stale when restoring")
|
|
}
|
|
|
|
gimg := graphicscommand.NewImage(w, h)
|
|
// Clear the image explicitly.
|
|
if i != emptyImage {
|
|
// As clearImage uses emptyImage, clearImage cannot be called on emptyImage.
|
|
// It is OK to skip this since emptyImage has its entire pixel information.
|
|
clearImage(gimg)
|
|
}
|
|
i.basePixels.Apply(gimg)
|
|
|
|
for _, c := range i.drawTrianglesHistory {
|
|
var s *graphicscommand.Shader
|
|
if c.shader != nil {
|
|
s = c.shader.shader
|
|
}
|
|
|
|
var imgs [graphics.ShaderImageNum]*graphicscommand.Image
|
|
for i, img := range c.images {
|
|
if img == nil {
|
|
continue
|
|
}
|
|
if img.hasDependency() {
|
|
panic("restorable: all dependencies must be already resolved but not")
|
|
}
|
|
imgs[i] = img.image
|
|
}
|
|
gimg.DrawTriangles(imgs, c.offsets, c.vertices, c.indices, c.colorm, c.mode, c.filter, c.address, c.dstRegion, c.srcRegion, s, c.uniforms)
|
|
}
|
|
|
|
if len(i.drawTrianglesHistory) > 0 {
|
|
i.basePixels = Pixels{}
|
|
pix, err := gimg.Pixels()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
i.basePixels.AddOrReplace(pix, 0, 0, w, h)
|
|
}
|
|
|
|
i.image = gimg
|
|
i.drawTrianglesHistory = i.drawTrianglesHistory[:0]
|
|
i.stale = false
|
|
return nil
|
|
}
|
|
|
|
// Dispose disposes the image.
|
|
//
|
|
// After disposing, calling the function of the image causes unexpected results.
|
|
func (i *Image) Dispose() {
|
|
theImages.remove(i)
|
|
i.image.Dispose()
|
|
i.image = nil
|
|
i.basePixels = Pixels{}
|
|
i.drawTrianglesHistory = i.drawTrianglesHistory[:0]
|
|
i.stale = false
|
|
}
|
|
|
|
// isInvalidated returns a boolean value indicating whether the image is invalidated.
|
|
//
|
|
// If an image is invalidated, GL context is lost and all the images should be restored asap.
|
|
func (i *Image) isInvalidated() (bool, error) {
|
|
// FlushCommands is required because c.offscreen.impl might not have an actual texture.
|
|
if err := graphicscommand.FlushCommands(); err != nil {
|
|
return false, err
|
|
}
|
|
return i.image.IsInvalidated(), nil
|
|
}
|
|
|
|
func (i *Image) Dump(path string, blackbg bool) error {
|
|
return i.image.Dump(path, blackbg)
|
|
}
|