mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 11:48:55 +01:00
47065f5f2c
Updates #1129
116 lines
2.7 KiB
Go
116 lines
2.7 KiB
Go
// Copyright 2016 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// +build example
|
|
|
|
package main
|
|
|
|
import (
|
|
"bytes"
|
|
"fmt"
|
|
"image"
|
|
_ "image/png"
|
|
"log"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
|
"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
|
|
)
|
|
|
|
const (
|
|
screenWidth = 320
|
|
screenHeight = 240
|
|
)
|
|
|
|
var (
|
|
bgImage *ebiten.Image
|
|
)
|
|
|
|
func init() {
|
|
// Decode image from a byte slice instead of a file so that
|
|
// this example works in any working directory.
|
|
// If you want to use a file, there are some options:
|
|
// 1) Use os.Open and pass the file to the image decoder.
|
|
// This is a very regular way, but doesn't work on browsers.
|
|
// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
|
|
// This works even on browsers.
|
|
// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
|
|
// This also works on browsers.
|
|
img, _, err := image.Decode(bytes.NewReader(images.Tile_png))
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
bgImage = ebiten.NewImageFromImage(img)
|
|
}
|
|
|
|
type viewport struct {
|
|
x16 int
|
|
y16 int
|
|
}
|
|
|
|
func (p *viewport) Move() {
|
|
w, h := bgImage.Size()
|
|
maxX16 := w * 16
|
|
maxY16 := h * 16
|
|
|
|
p.x16 += w / 32
|
|
p.y16 += h / 32
|
|
p.x16 %= maxX16
|
|
p.y16 %= maxY16
|
|
}
|
|
|
|
func (p *viewport) Position() (int, int) {
|
|
return p.x16, p.y16
|
|
}
|
|
|
|
type Game struct {
|
|
viewport viewport
|
|
}
|
|
|
|
func (g *Game) Update() error {
|
|
g.viewport.Move()
|
|
return nil
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
x16, y16 := g.viewport.Position()
|
|
offsetX, offsetY := float64(-x16)/16, float64(-y16)/16
|
|
|
|
// Draw bgImage on the screen repeatedly.
|
|
const repeat = 3
|
|
w, h := bgImage.Size()
|
|
for j := 0; j < repeat; j++ {
|
|
for i := 0; i < repeat; i++ {
|
|
op := &ebiten.DrawImageOptions{}
|
|
op.GeoM.Translate(float64(w*i), float64(h*j))
|
|
op.GeoM.Translate(offsetX, offsetY)
|
|
screen.DrawImage(bgImage, op)
|
|
}
|
|
}
|
|
|
|
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.CurrentTPS()))
|
|
}
|
|
|
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
return screenWidth, screenHeight
|
|
}
|
|
|
|
func main() {
|
|
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
|
|
ebiten.SetWindowTitle("Infinite Scroll (Ebiten Demo)")
|
|
if err := ebiten.RunGame(&Game{}); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
}
|