ebiten/internal/uidriver/glfw
Hajime Hoshi c927d33457 mobile/ebitenmobileview: Use the common uiContext for layouting
This means that the whole offscreen is cleared correctly.

This change is a little breaking change: SetScreenSize or other
functions no longer works on ebitenmobile. Use Layout instead.

Fixes #1019
2020-02-11 19:40:47 +09:00
..
graphics_darwin.go uidriver/glfw: Refactoring 2020-01-13 18:23:18 +09:00
graphics_opengl.go uidriver/glfw: Bug fix: js should be excluded from compiling targets 2020-01-03 19:01:45 +09:00
hideconsole_notwindows.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
hideconsole_windows.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
input.go input: Rename GamepadGUID -> GamepadSDLID (#1049) 2020-01-11 15:50:37 +09:00
keys.go input: driver.Key now distinguishes left/right modifier keys 2019-09-01 23:49:00 +09:00
ui_darwin.go uidriver: Remove width/height/scale arguments from run 2019-12-21 20:10:58 +09:00
ui_unix.go uidriver/glfw: Bug fix: Compile errors on Windows and Linux 2019-12-08 23:20:09 +09:00
ui_windows.go uidriver/glfw: Bug fix: Compile errors on Windows and Linux 2019-12-08 23:20:09 +09:00
ui.go mobile/ebitenmobileview: Use the common uiContext for layouting 2020-02-11 19:40:47 +09:00
window.go driver: Add interface Window 2019-12-25 00:24:21 +09:00