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https://github.com/hajimehoshi/ebiten.git
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c927d33457
This means that the whole offscreen is cleared correctly. This change is a little breaking change: SetScreenSize or other functions no longer works on ebitenmobile. Use Layout instead. Fixes #1019
90 lines
2.1 KiB
Go
90 lines
2.1 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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// Package ebitenmobileview offers functions for OpenGL/Metal view of mobiles.
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//
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// The functions are not intended for public usages.
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// There is no guarantee of backward compatibility.
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package ebitenmobileview
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// #cgo ios LDFLAGS: -framework UIKit -framework GLKit -framework QuartzCore -framework OpenGLES
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//
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// #include <stdint.h>
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import "C"
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import (
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"runtime"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/internal/uidriver/mobile"
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)
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func Layout(viewWidth, viewHeight float64) {
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theState.m.Lock()
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defer theState.m.Unlock()
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layout(viewWidth, viewHeight)
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}
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func layout(viewWidth, viewHeight float64) {
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if theState.game == nil {
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// It is fine to override the existing function since only the last layout result matters.
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theState.delayedLayout = func() {
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layout(viewWidth, viewHeight)
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}
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return
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}
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mobile.Get().SetOutsideSize(viewWidth, viewHeight)
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if !theState.isRunning() {
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theState.errorCh = ebiten.RunGameWithoutMainLoop(theState.game)
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}
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}
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func Update() error {
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runtime.LockOSThread()
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defer runtime.UnlockOSThread()
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theState.m.Lock()
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defer theState.m.Unlock()
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return update()
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}
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func update() error {
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if !theState.isRunning() {
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// start is not called yet, but as update can be called from another thread, it is OK. Just ignore
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// this.
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return nil
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}
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select {
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case err := <-theState.errorCh:
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return err
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default:
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}
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mobile.Get().Update()
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return nil
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}
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func Suspend() {
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mobile.Get().SetForeground(false)
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}
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func Resume() {
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mobile.Get().SetForeground(true)
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}
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