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https://github.com/hajimehoshi/ebiten.git
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33da481d60
Updates #1992
450 lines
13 KiB
Go
450 lines
13 KiB
Go
// Copyright 2017 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package text offers functions to draw texts on an Ebiten's image.
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//
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// For the example using a TTF font, see font package in the examples.
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package text
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import (
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"image"
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"image/color"
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"math"
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"sync"
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"golang.org/x/image/font"
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"golang.org/x/image/math/fixed"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/internal/hooks"
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)
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var (
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monotonicClock int64
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)
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func now() int64 {
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return monotonicClock
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}
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func init() {
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hooks.AppendHookOnBeforeUpdate(func() error {
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monotonicClock++
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return nil
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})
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}
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func fixed26_6ToFloat64(x fixed.Int26_6) float64 {
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return float64(x>>6) + float64(x&((1<<6)-1))/float64(1<<6)
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}
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func drawGlyph(dst *ebiten.Image, face font.Face, r rune, img *ebiten.Image, dx, dy fixed.Int26_6, op *ebiten.DrawImageOptions) {
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if img == nil {
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return
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}
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b := getGlyphBounds(face, r)
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op2 := &ebiten.DrawImageOptions{}
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if op != nil {
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*op2 = *op
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op2.GeoM.Reset()
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}
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op2.GeoM.Translate(math.Floor(fixed26_6ToFloat64(dx+b.Min.X)), math.Floor(fixed26_6ToFloat64(dy+b.Min.Y)))
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if op != nil {
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op2.GeoM.Concat(op.GeoM)
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}
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dst.DrawImage(img, op2)
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}
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var (
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glyphBoundsCache = map[font.Face]map[rune]fixed.Rectangle26_6{}
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)
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func getGlyphBounds(face font.Face, r rune) fixed.Rectangle26_6 {
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if _, ok := glyphBoundsCache[face]; !ok {
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glyphBoundsCache[face] = map[rune]fixed.Rectangle26_6{}
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}
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if b, ok := glyphBoundsCache[face][r]; ok {
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return b
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}
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b, _, _ := face.GlyphBounds(r)
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glyphBoundsCache[face][r] = b
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return b
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}
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type glyphImageCacheEntry struct {
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image *ebiten.Image
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atime int64
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}
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var (
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glyphImageCache = map[font.Face]map[rune]*glyphImageCacheEntry{}
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)
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func getGlyphImage(face font.Face, r rune) *ebiten.Image {
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if _, ok := glyphImageCache[face]; !ok {
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glyphImageCache[face] = map[rune]*glyphImageCacheEntry{}
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}
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if e, ok := glyphImageCache[face][r]; ok {
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e.atime = now()
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return e.image
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}
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b := getGlyphBounds(face, r)
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w, h := (b.Max.X - b.Min.X).Ceil(), (b.Max.Y - b.Min.Y).Ceil()
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if w == 0 || h == 0 {
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glyphImageCache[face][r] = &glyphImageCacheEntry{
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image: nil,
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atime: now(),
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}
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return nil
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}
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if b.Min.X&((1<<6)-1) != 0 {
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w++
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}
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if b.Min.Y&((1<<6)-1) != 0 {
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h++
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}
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rgba := image.NewRGBA(image.Rect(0, 0, w, h))
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d := font.Drawer{
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Dst: rgba,
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Src: image.White,
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Face: face,
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}
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x, y := -b.Min.X, -b.Min.Y
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x, y = fixed.I(x.Ceil()), fixed.I(y.Ceil())
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d.Dot = fixed.Point26_6{X: x, Y: y}
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d.DrawString(string(r))
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img := ebiten.NewImageFromImage(rgba)
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if _, ok := glyphImageCache[face][r]; !ok {
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glyphImageCache[face][r] = &glyphImageCacheEntry{
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image: img,
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atime: now(),
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}
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}
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return img
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}
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var textM sync.Mutex
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// Draw draws a given text on a given destination image dst.
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//
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// face is the font for text rendering.
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// (x, y) represents a 'dot' (period) position.
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// This means that if the given text consisted of a single character ".",
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// it would be positioned at the given position (x, y).
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// Be careful that this doesn't represent left-upper corner position.
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//
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// clr is the color for text rendering.
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//
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// If you want to adjust the position of the text, these functions are useful:
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//
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// - text.BoundString: the rendered bounds of the given text.
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// - golang.org/x/image/font.Face.Metrics: the metrics of the face.
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//
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// The '\n' newline character puts the following text on the next line.
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// Line height is based on Metrics().Height of the font.
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//
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// Glyphs used for rendering are cached in least-recently-used way.
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// Then old glyphs might be evicted from the cache.
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// As the cache capacity has limit, it is not guaranteed that all the glyphs for runes given at Draw are cached.
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// The cache is shared with CacheGlyphs.
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//
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// It is OK to call Draw with a same text and a same face at every frame in terms of performance.
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//
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// Draw/DrawWithOptions and CacheGlyphs are implemented like this:
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//
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// Draw = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary
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// + Draw them onto the destination by `(*ebiten.Image).DrawImage`
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// CacheGlyphs = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary
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//
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// Be careful that the passed font face is held by this package and is never released.
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// This is a known issue (#498).
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//
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// Draw is concurrent-safe.
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func Draw(dst *ebiten.Image, text string, face font.Face, x, y int, clr color.Color) {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(x), float64(y))
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op.ColorM.ScaleWithColor(clr)
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DrawWithOptions(dst, text, face, op)
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}
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// DrawWithOptions draws a given text on a given destination image dst.
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//
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// face is the font for text rendering.
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// op is the options to draw glyph images.
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// The origin point is a 'dot' (period) position.
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// Be careful that the origin point is not left-upper corner position of dst.
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// The default glyph color is while. op's ColorM adjusts the color.
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//
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// If you want to adjust the position of the text, these functions are useful:
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//
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// - text.BoundString: the rendered bounds of the given text.
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// - golang.org/x/image/font.Face.Metrics: the metrics of the face.
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//
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// The '\n' newline character puts the following text on the next line.
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// Line height is based on Metrics().Height of the font.
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//
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// Glyphs used for rendering are cached in least-recently-used way.
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// Then old glyphs might be evicted from the cache.
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// As the cache capacity has limit, it is not guaranteed that all the glyphs for runes given at DrawWithOptions are cached.
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// The cache is shared with CacheGlyphs.
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//
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// It is OK to call DrawWithOptions with a same text and a same face at every frame in terms of performance.
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//
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// Draw/DrawWithOptions and CacheGlyphs are implemented like this:
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//
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// Draw = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary
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// + Draw them onto the destination by `(*ebiten.Image).DrawImage`
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// CacheGlyphs = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary
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//
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// Be careful that the passed font face is held by this package and is never released.
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// This is a known issue (#498).
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//
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// DrawWithOptions is concurrent-safe.
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func DrawWithOptions(dst *ebiten.Image, text string, face font.Face, options *ebiten.DrawImageOptions) {
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textM.Lock()
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defer textM.Unlock()
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var dx, dy fixed.Int26_6
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prevR := rune(-1)
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faceHeight := face.Metrics().Height
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for _, r := range text {
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if prevR >= 0 {
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dx += face.Kern(prevR, r)
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}
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if r == '\n' {
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dx = 0
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dy += faceHeight
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prevR = rune(-1)
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continue
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}
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img := getGlyphImage(face, r)
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drawGlyph(dst, face, r, img, dx, dy, options)
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dx += glyphAdvance(face, r)
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prevR = r
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}
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// cacheSoftLimit indicates the soft limit of the number of glyphs in the cache.
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// If the number of glyphs exceeds this soft limits, old glyphs are removed.
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// Even after clearning up the cache, the number of glyphs might still exceeds the soft limit, but
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// this is fine.
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const cacheSoftLimit = 512
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// Clean up the cache.
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if len(glyphImageCache[face]) > cacheSoftLimit {
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for r, e := range glyphImageCache[face] {
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// 60 is an arbitrary number.
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if e.atime < now()-60 {
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delete(glyphImageCache[face], r)
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}
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}
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}
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}
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// BoundString returns the measured size of a given string using a given font.
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// This method will return the exact size in pixels that a string drawn by Draw will be.
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// The bound's origin point indicates the dot (period) position.
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// This means that if the text consists of one character '.', this dot is rendered at (0, 0).
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//
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// BoundString behaves almost exactly like golang.org/x/image/font's BoundString,
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// but newline characters '\n' in the input string move the text position to the following line.
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//
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// face is the font for text rendering.
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// text is the string that's being measured.
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//
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// Be careful that the passed font face is held by this package and is never released.
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// This is a known issue (#498).
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//
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// BoundString is concurrent-safe.
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func BoundString(face font.Face, text string) image.Rectangle {
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textM.Lock()
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defer textM.Unlock()
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m := face.Metrics()
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faceHeight := m.Height
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fx, fy := fixed.I(0), fixed.I(0)
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prevR := rune(-1)
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var bounds fixed.Rectangle26_6
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for _, r := range text {
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if prevR >= 0 {
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fx += face.Kern(prevR, r)
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}
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if r == '\n' {
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fx = fixed.I(0)
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fy += faceHeight
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prevR = rune(-1)
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continue
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}
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b := getGlyphBounds(face, r)
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b.Min.X += fx
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b.Max.X += fx
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b.Min.Y += fy
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b.Max.Y += fy
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bounds = bounds.Union(b)
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fx += glyphAdvance(face, r)
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prevR = r
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}
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return image.Rect(
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bounds.Min.X.Floor(),
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bounds.Min.Y.Floor(),
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bounds.Max.X.Ceil(),
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bounds.Max.Y.Ceil(),
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)
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}
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// CacheGlyphs precaches the glyphs for the given text and the given font face into the cache.
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//
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// Glyphs used for rendering are cached in least-recently-used way.
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// Then old glyphs might be evicted from the cache.
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// As the cache capacity has limit, it is not guaranteed that all the glyphs for runes given at CacheGlyphs are cached.
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// The cache is shared with Draw.
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//
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// Draw/DrawWithOptions and CacheGlyphs are implemented like this:
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//
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// Draw = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary
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// + Draw them onto the destination by `(*ebiten.Image).DrawImage`
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// CacheGlyphs = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary
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//
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// Draw automatically creates and caches necessary glyphs, so usually you don't have to call CacheGlyphs
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// explicitly. However, for example, when you call Draw for each rune of one big text, Draw tries to create the glyph
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// cache and render it for each rune. This is very inefficient because creating a glyph image and rendering it are
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// different operations (`(*ebiten.Image).WritePixels` and `(*ebiten.Image).DrawImage`) and can never be merged as
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// one draw call. CacheGlyphs creates necessary glyphs without rendering them so that these operations are likely
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// merged into one draw call regardless of the size of the text.
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//
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// If a rune's glyph is already cached, CacheGlyphs does nothing for the rune.
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func CacheGlyphs(face font.Face, text string) {
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textM.Lock()
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defer textM.Unlock()
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for _, r := range text {
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getGlyphImage(face, r)
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}
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}
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// FaceWithLineHeight returns a font.Face with the given lineHeight in pixels.
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// The returned face will otherwise have the same glyphs and metrics as face.
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func FaceWithLineHeight(face font.Face, lineHeight float64) font.Face {
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return faceWithLineHeight{
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face: face,
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lineHeight: fixed.Int26_6(lineHeight * (1 << 6)),
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}
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}
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type faceWithLineHeight struct {
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face font.Face
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lineHeight fixed.Int26_6
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}
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func (f faceWithLineHeight) Close() error {
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return f.face.Close()
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}
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func (f faceWithLineHeight) Glyph(dot fixed.Point26_6, r rune) (dr image.Rectangle, mask image.Image, maskp image.Point, advance fixed.Int26_6, ok bool) {
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return f.face.Glyph(dot, r)
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}
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func (f faceWithLineHeight) GlyphBounds(r rune) (bounds fixed.Rectangle26_6, advance fixed.Int26_6, ok bool) {
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return f.face.GlyphBounds(r)
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}
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func (f faceWithLineHeight) GlyphAdvance(r rune) (advance fixed.Int26_6, ok bool) {
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return f.face.GlyphAdvance(r)
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}
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func (f faceWithLineHeight) Kern(r0, r1 rune) fixed.Int26_6 {
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return f.face.Kern(r0, r1)
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}
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func (f faceWithLineHeight) Metrics() font.Metrics {
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m := f.face.Metrics()
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m.Height = f.lineHeight
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return m
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}
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// Glyphs is information to render one glyph.
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type Glyph struct {
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// Rune is a character for this glyph.
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Rune rune
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// Image is an image for this glyph.
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// Image is a grayscale image i.e. RGBA values are the same.
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// Image should be used as a render source and should not be modified.
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Image *ebiten.Image
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// X is the X position to render this glyph.
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// The position is determined in a sequence of characters given at AppendGlyphs.
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// The position's origin is the first character's dot ('.') position.
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X float64
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// Y is the Y position to render this glyph.
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// The position is determined in a sequence of characters given at AppendGlyphs.
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// The position's origin is the first character's dot ('.') position.
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Y float64
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}
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// AppendGlyphs appends the glyph information to glyphs.
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// You can render each glyphs as you like. See examples/text for an example of AppendGlyphs.
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func AppendGlyphs(glyphs []Glyph, face font.Face, text string) []Glyph {
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textM.Lock()
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defer textM.Unlock()
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var pos fixed.Point26_6
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prevR := rune(-1)
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faceHeight := face.Metrics().Height
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for _, r := range text {
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if prevR >= 0 {
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pos.X += face.Kern(prevR, r)
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}
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if r == '\n' {
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pos.X = 0
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pos.Y += faceHeight
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prevR = rune(-1)
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continue
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}
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if img := getGlyphImage(face, r); img != nil {
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b := getGlyphBounds(face, r)
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glyphs = append(glyphs, Glyph{
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Rune: r,
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Image: img,
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X: math.Floor(fixed26_6ToFloat64(pos.X + b.Min.X)),
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Y: math.Floor(fixed26_6ToFloat64(pos.Y + b.Min.Y)),
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})
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}
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pos.X += glyphAdvance(face, r)
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prevR = r
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}
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return glyphs
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}
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