Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi c99fd1a742 mipmap: Create mipmap package and bufferd.Image uses it
Mipmap calculation must be executed after the main loop starts
because the graphics driver's HasHighPrecisionFloat is needed.
Then, operations on mipmap images must be called from images in
buffered package.

Updates #1044
2020-01-08 02:06:01 +09:00
.github Add FUNDING.yml 2019-12-07 19:00:46 +09:00
audio Revert "audio: Bug fix: Fill empty data even when audio is suspended" 2019-11-09 15:24:56 +09:00
cmd/ebitenmobile cmd/ebitenmobile: Refactoring 2019-10-19 02:28:55 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil ebitenutil: Cache sub images for debug print 2019-11-24 20:30:54 +09:00
event Fix misspellings 2019-10-12 01:10:53 +09:00
examples examples/life: Fix initial world randomization (#1045) 2020-01-06 13:09:51 +09:00
inpututil inpututil: Package inpututil is no longer experimental 2018-05-14 01:32:55 +09:00
internal mipmap: Create mipmap package and bufferd.Image uses it 2020-01-08 02:06:01 +09:00
mobile driver: Add UI.SetWindowSize and UIContext.Layout 2019-12-15 02:29:43 +09:00
text Make go vet a little happier on macOS 2019-07-22 20:16:22 +09:00
vector vector: Rename functions 2019-12-30 16:14:49 +09:00
.gitignore Add new example: squirals (#952) 2019-10-09 00:54:23 +09:00
.travis.yml Use Go 1.14 for Wasm 2020-01-08 02:06:01 +09:00
AUTHORS Add hiroebe to AUTHORS 2020-01-06 19:44:06 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go graphics: Marks ColorM as non-comparable explicitly 2019-10-31 01:55:59 +09:00
CONTRIBUTING.md docs: Update CONTRIBUTING.md 2019-11-03 15:23:45 +09:00
copy_test.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
copy.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
cursormode.go ui: Rename files 2019-12-14 12:35:35 +09:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go Fix doc (#1046) 2020-01-06 19:43:29 +09:00
export_test.go mipmap: Create mipmap package and bufferd.Image uses it 2020-01-08 02:06:01 +09:00
gamepad.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
generate.go event: Auto-generate event definitions (#935) 2019-09-12 11:32:20 +09:00
genevents.go Fix misspellings 2019-10-12 01:10:53 +09:00
genkeys.go glfw: Update to GLFW 3.3 2019-11-26 01:19:20 +09:00
geom_test.go affine: Add TestGeoMEquals 2019-06-09 06:56:25 +09:00
geom.go affine: Add Skew function to GeoM 2018-08-01 14:15:30 +09:00
go.mod Update Oto version to v0.5.4 2019-12-26 18:01:59 +09:00
go.sum Update Oto version to v0.5.4 2019-12-26 18:01:59 +09:00
goversion.go Force to use Go 1.12 or later 2019-05-01 17:43:38 +09:00
graphics.go graphics: Move const definitions to driver package 2019-06-26 01:05:13 +09:00
image_test.go Revert "graphics: Avoid all copying pixels" 2019-11-16 02:04:46 +09:00
image.go mipmap: Create mipmap package and bufferd.Image uses it 2020-01-08 02:06:01 +09:00
imagedumper_desktop.go mipmap: Create mipmap package and bufferd.Image uses it 2020-01-08 02:06:01 +09:00
imagedumper_notdesktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imageparts.go graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
input.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
keys.go input: driver.Key now distinguishes left/right modifier keys 2019-09-01 23:49:00 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
README.md Update README.md (#1020) 2019-12-17 21:27:30 +09:00
run.go driver: Let UI have Graphics 2020-01-03 18:32:27 +09:00
uicontext.go driver: Let UI have Graphics 2020-01-03 18:32:27 +09:00
uidriver_glfw.go Remove driver getters for the playground 2019-09-03 01:47:48 +09:00
uidriver_js.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
uidriver_mobile.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
window.go driver: Add interface Window 2019-12-25 00:24:21 +09:00

Ebiten

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A dead simple 2D game library in Go

Ebiten is an open-source game library, with which you can develop 2D games with simple API for multi platforms in the Go programming language.

Overview

Platforms

  • Windows (No Cgo!)
  • macOS
  • Linux
  • FreeBSD
  • Android
  • iOS
  • Web browsers (Chrome, Firefox, Safari and Edge)

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.