mirror of
https://github.com/hajimehoshi/ebiten.git
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453 lines
12 KiB
Go
453 lines
12 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphics
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import (
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"fmt"
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"github.com/hajimehoshi/ebiten/internal/affine"
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emath "github.com/hajimehoshi/ebiten/internal/math"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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// command represents a drawing command.
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//
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// A command for drawing that is created when Image functions are called like DrawImage,
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// or Fill.
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// A command is not immediately executed after created. Instaed, it is queued after created,
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// and executed only when necessary.
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type command interface {
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Exec(indexOffsetInBytes int) error
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NumVertices() int
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NumElements() int
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AddNumVertices(n int)
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AddNumElements(n int)
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CanMerge(dst, src *Image, color *affine.ColorM, mode opengl.CompositeMode, filter Filter) bool
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}
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// commandQueue is a command queue for drawing commands.
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type commandQueue struct {
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// commands is a queue of drawing commands.
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commands []command
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// vertices represents a vertices data in OpenGL's array buffer.
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vertices []float32
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// nvertices represents the current length of vertices.
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// nvertices must <= len(vertices).
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// vertices is never shrunk since re-extending a vertices buffer is heavy.
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nvertices int
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elements []uint16
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nelements int
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nextIndex int
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}
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// theCommandQueue is the command queue for the current process.
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var theCommandQueue = &commandQueue{}
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// appendVertices appends vertices to the queue.
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func (q *commandQueue) appendVertices(vertices []float32) {
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if len(q.vertices) < q.nvertices+len(vertices) {
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n := q.nvertices + len(vertices) - len(q.vertices)
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q.vertices = append(q.vertices, make([]float32, n)...)
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}
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// for-loop might be faster than copy:
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// On GopherJS, copy might cause subarray calls.
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for i := 0; i < len(vertices); i++ {
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q.vertices[q.nvertices+i] = vertices[i]
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}
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q.nvertices += len(vertices)
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}
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func (q *commandQueue) appendElements(e0, e1, e2, e3, e4, e5 uint16) {
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// For GopherJS performance, take 6 arguments instead of an array.
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if len(q.elements) < q.nelements+6 {
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n := q.nelements + 6 - len(q.elements)
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q.elements = append(q.elements, make([]uint16, n)...)
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}
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q.elements[q.nelements+0] = e0
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q.elements[q.nelements+1] = e1
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q.elements[q.nelements+2] = e2
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q.elements[q.nelements+3] = e3
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q.elements[q.nelements+4] = e4
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q.elements[q.nelements+5] = e5
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q.nelements += 6
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}
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func (q *commandQueue) doEnqueueDrawImageCommand(dst, src *Image, nvertices, nelements int, color *affine.ColorM, mode opengl.CompositeMode, filter Filter, forceNewCommand bool) {
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if nelements > indicesNum {
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panic("not implemented for too many elements")
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}
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if !forceNewCommand && 0 < len(q.commands) {
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if last := q.commands[len(q.commands)-1]; last.CanMerge(dst, src, color, mode, filter) {
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last.AddNumVertices(nvertices)
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last.AddNumElements(nelements)
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return
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}
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}
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c := &drawImageCommand{
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dst: dst,
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src: src,
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nvertices: nvertices,
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nelements: nelements,
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color: color,
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mode: mode,
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filter: filter,
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}
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q.commands = append(q.commands, c)
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}
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// EnqueueDrawImageCommand enqueues a drawing-image command.
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func (q *commandQueue) EnqueueDrawImageCommand(dst, src *Image, vertices []float32, color *affine.ColorM, mode opengl.CompositeMode, filter Filter) {
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// Avoid defer for performance
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q.appendVertices(vertices)
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nelements := 6 * len(vertices) * opengl.Float.SizeInBytes() / QuadVertexSizeInBytes()
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nv := 0
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ne := 0
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for i := 0; i < nelements/6; i++ {
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if q.nelements%indicesNum >= (q.nelements+6)%indicesNum {
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q.nextIndex = 0
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// Note that even if ne == 0, that's fine.
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q.doEnqueueDrawImageCommand(dst, src, nv, ne, color, mode, filter, true)
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nv = 0
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ne = 0
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}
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q.appendElements(
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uint16(q.nextIndex+0),
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uint16(q.nextIndex+1),
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uint16(q.nextIndex+2),
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uint16(q.nextIndex+1),
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uint16(q.nextIndex+2),
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uint16(q.nextIndex+3),
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)
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q.nextIndex += 4
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nv += QuadVertexSizeInBytes() / opengl.Float.SizeInBytes()
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ne += 6
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}
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q.doEnqueueDrawImageCommand(dst, src, nv, ne, color, mode, filter, false)
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}
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// Enqueue enqueues a drawing command other than a draw-image command.
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//
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// For a draw-image command, use EnqueueDrawImageCommand.
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func (q *commandQueue) Enqueue(command command) {
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q.commands = append(q.commands, command)
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}
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// Flush flushes the command queue.
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func (q *commandQueue) Flush() error {
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// glViewport must be called at least at every frame on iOS.
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opengl.GetContext().ResetViewportSize()
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es := q.elements
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vs := q.vertices
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for len(q.commands) > 0 {
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nv := 0
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ne := 0
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nc := 0
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for _, c := range q.commands {
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if c.NumElements() > indicesNum {
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panic("not reached")
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}
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if ne+c.NumElements() > indicesNum {
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break
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}
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nv += c.NumVertices()
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ne += c.NumElements()
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nc++
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}
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if 0 < ne {
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// Note that the vertices passed to BufferSubData is not under GC management
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// in opengl package due to unsafe-way.
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// See BufferSubData in context_mobile.go.
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opengl.GetContext().ElementArrayBufferSubData(es[:ne])
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opengl.GetContext().ArrayBufferSubData(vs[:nv])
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es = es[ne:]
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vs = vs[nv:]
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}
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indexOffsetInBytes := 0
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for _, c := range q.commands[:nc] {
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if err := c.Exec(indexOffsetInBytes); err != nil {
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return err
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}
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// TODO: indexOffsetInBytes should be reset if the command type is different
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// from the previous one. This fix is needed when another drawing command is
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// introduced than drawImageCommand.
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indexOffsetInBytes += c.NumElements() * 2 // 2 is uint16 size in bytes
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}
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if 0 < nc {
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// Call glFlush to prevent black flicking (especially on Android (#226) and iOS).
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opengl.GetContext().Flush()
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}
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q.commands = q.commands[nc:]
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}
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q.commands = nil
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q.nvertices = 0
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q.nelements = 0
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q.nextIndex = 0
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return nil
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}
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// FlushCommands flushes the command queue.
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func FlushCommands() error {
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return theCommandQueue.Flush()
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}
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// drawImageCommand represents a drawing command to draw an image on another image.
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type drawImageCommand struct {
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dst *Image
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src *Image
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nvertices int
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nelements int
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color *affine.ColorM
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mode opengl.CompositeMode
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filter Filter
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}
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// QuadVertexSizeInBytes returns the size in bytes of vertices for a quadrangle.
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func QuadVertexSizeInBytes() int {
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return 4 * theArrayBufferLayout.totalBytes()
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}
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// Exec executes the drawImageCommand.
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func (c *drawImageCommand) Exec(indexOffsetInBytes int) error {
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f, err := c.dst.createFramebufferIfNeeded()
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if err != nil {
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return err
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}
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f.setAsViewport()
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opengl.GetContext().BlendFunc(c.mode)
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if c.nelements == 0 {
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return nil
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}
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proj := f.projectionMatrix()
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theOpenGLState.useProgram(proj, c.src.texture.native, c.dst, c.src, c.color, c.filter)
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opengl.GetContext().DrawElements(opengl.Triangles, c.nelements, indexOffsetInBytes)
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// glFlush() might be necessary at least on MacBook Pro (a smilar problem at #419),
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// but basically this pass the tests (esp. TestImageTooManyFill).
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// As glFlush() causes performance problems, this should be avoided as much as possible.
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// Let's wait and see, and file a new issue when this problem is newly found.
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return nil
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}
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func (c *drawImageCommand) NumVertices() int {
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return c.nvertices
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}
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func (c *drawImageCommand) NumElements() int {
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return c.nelements
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}
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func (c *drawImageCommand) AddNumVertices(n int) {
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c.nvertices += n
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}
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func (c *drawImageCommand) AddNumElements(n int) {
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c.nelements += n
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}
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// CanMerge returns a boolean value indicating whether the other drawImageCommand can be merged
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// with the drawImageCommand c.
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func (c *drawImageCommand) CanMerge(dst, src *Image, color *affine.ColorM, mode opengl.CompositeMode, filter Filter) bool {
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if c.dst != dst {
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return false
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}
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if c.src != src {
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return false
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}
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if !c.color.Equals(color) {
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return false
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}
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if c.mode != mode {
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return false
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}
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if c.filter != filter {
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return false
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}
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return true
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}
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// quadsNum returns the number of quadrangles.
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func (c *drawImageCommand) quadsNum() int {
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return c.nvertices * opengl.Float.SizeInBytes() / QuadVertexSizeInBytes()
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}
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// replacePixelsCommand represents a command to replace pixels of an image.
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type replacePixelsCommand struct {
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dst *Image
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pixels []byte
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x int
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y int
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width int
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height int
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}
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// Exec executes the replacePixelsCommand.
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func (c *replacePixelsCommand) Exec(indexOffsetInBytes int) error {
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// glFlush is necessary on Android.
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// glTexSubImage2D didn't work without this hack at least on Nexus 5x and NuAns NEO [Reloaded] (#211).
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opengl.GetContext().Flush()
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opengl.GetContext().BindTexture(c.dst.texture.native)
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opengl.GetContext().TexSubImage2D(c.pixels, c.x, c.y, c.width, c.height)
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return nil
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}
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func (c *replacePixelsCommand) NumVertices() int {
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return 0
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}
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func (c *replacePixelsCommand) NumElements() int {
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return 0
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}
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func (c *replacePixelsCommand) AddNumVertices(n int) {
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}
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func (c *replacePixelsCommand) AddNumElements(n int) {
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}
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func (c *replacePixelsCommand) CanMerge(dst, src *Image, color *affine.ColorM, mode opengl.CompositeMode, filter Filter) bool {
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return false
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}
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// disposeCommand represents a command to dispose an image.
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type disposeCommand struct {
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target *Image
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}
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// Exec executes the disposeCommand.
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func (c *disposeCommand) Exec(indexOffsetInBytes int) error {
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if c.target.framebuffer != nil &&
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c.target.framebuffer.native != opengl.GetContext().ScreenFramebuffer() {
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opengl.GetContext().DeleteFramebuffer(c.target.framebuffer.native)
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}
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if c.target.texture != nil {
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opengl.GetContext().DeleteTexture(c.target.texture.native)
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}
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return nil
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}
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func (c *disposeCommand) NumVertices() int {
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return 0
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}
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func (c *disposeCommand) NumElements() int {
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return 0
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}
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func (c *disposeCommand) AddNumVertices(n int) {
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}
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func (c *disposeCommand) AddNumElements(n int) {
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}
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func (c *disposeCommand) CanMerge(dst, src *Image, color *affine.ColorM, mode opengl.CompositeMode, filter Filter) bool {
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return false
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}
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// newImageCommand represents a command to create an empty image with given width and height.
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type newImageCommand struct {
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result *Image
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width int
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height int
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}
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func checkSize(width, height int) {
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if width < 1 {
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panic(fmt.Sprintf("graphics: width (%d) must be equal or more than 1.", width))
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}
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if height < 1 {
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panic(fmt.Sprintf("graphics: height (%d) must be equal or more than 1.", height))
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}
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m := MaxImageSize()
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if width > m {
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panic(fmt.Sprintf("graphics: width (%d) must be less than or equal to %d", width, m))
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}
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if height > m {
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panic(fmt.Sprintf("graphics: height (%d) must be less than or equal to %d", height, m))
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}
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}
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// Exec executes a newImageCommand.
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func (c *newImageCommand) Exec(indexOffsetInBytes int) error {
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w := emath.NextPowerOf2Int(c.width)
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h := emath.NextPowerOf2Int(c.height)
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checkSize(w, h)
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native, err := opengl.GetContext().NewTexture(w, h)
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if err != nil {
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return err
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}
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c.result.texture = &texture{
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native: native,
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}
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return nil
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}
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func (c *newImageCommand) NumVertices() int {
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return 0
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}
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func (c *newImageCommand) NumElements() int {
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return 0
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}
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func (c *newImageCommand) AddNumVertices(n int) {
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}
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func (c *newImageCommand) AddNumElements(n int) {
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}
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func (c *newImageCommand) CanMerge(dst, src *Image, color *affine.ColorM, mode opengl.CompositeMode, filter Filter) bool {
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return false
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}
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// newScreenFramebufferImageCommand is a command to create a special image for the screen.
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type newScreenFramebufferImageCommand struct {
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result *Image
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width int
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height int
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}
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// Exec executes a newScreenFramebufferImageCommand.
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func (c *newScreenFramebufferImageCommand) Exec(indexOffsetInBytes int) error {
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checkSize(c.width, c.height)
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// The (default) framebuffer size can't be converted to a power of 2.
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// On browsers, c.width and c.height are used as viewport size and
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// Edge can't treat a bigger viewport than the drawing area (#71).
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c.result.framebuffer = newScreenFramebuffer(c.width, c.height)
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return nil
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}
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func (c *newScreenFramebufferImageCommand) NumVertices() int {
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return 0
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}
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func (c *newScreenFramebufferImageCommand) NumElements() int {
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return 0
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}
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func (c *newScreenFramebufferImageCommand) AddNumVertices(n int) {
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}
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func (c *newScreenFramebufferImageCommand) AddNumElements(n int) {
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}
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func (c *newScreenFramebufferImageCommand) CanMerge(dst, src *Image, color *affine.ColorM, mode opengl.CompositeMode, filter Filter) bool {
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return false
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}
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