mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 11:48:55 +01:00
3ca6184294
Closes #2782
360 lines
8.3 KiB
Go
360 lines
8.3 KiB
Go
// Copyright 2019 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package main
|
|
|
|
import (
|
|
"fmt"
|
|
"image"
|
|
"image/color"
|
|
"log"
|
|
"math"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
|
"github.com/hajimehoshi/ebiten/v2/vector"
|
|
)
|
|
|
|
var (
|
|
whiteImage = ebiten.NewImage(3, 3)
|
|
|
|
// whiteSubImage is an internal sub image of whiteImage.
|
|
// Use whiteSubImage at DrawTriangles instead of whiteImage in order to avoid bleeding edges.
|
|
whiteSubImage = whiteImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image)
|
|
)
|
|
|
|
func init() {
|
|
whiteImage.Fill(color.White)
|
|
}
|
|
|
|
const (
|
|
screenWidth = 640
|
|
screenHeight = 480
|
|
)
|
|
|
|
func drawEbitenText(screen *ebiten.Image, x, y int, aa bool, line bool) {
|
|
var path vector.Path
|
|
|
|
// E
|
|
path.MoveTo(20, 20)
|
|
path.LineTo(20, 70)
|
|
path.LineTo(70, 70)
|
|
path.LineTo(70, 60)
|
|
path.LineTo(30, 60)
|
|
path.LineTo(30, 50)
|
|
path.LineTo(70, 50)
|
|
path.LineTo(70, 40)
|
|
path.LineTo(30, 40)
|
|
path.LineTo(30, 30)
|
|
path.LineTo(70, 30)
|
|
path.LineTo(70, 20)
|
|
path.Close()
|
|
|
|
// B
|
|
path.MoveTo(80, 20)
|
|
path.LineTo(80, 70)
|
|
path.LineTo(100, 70)
|
|
path.QuadTo(150, 57.5, 100, 45)
|
|
path.QuadTo(150, 32.5, 100, 20)
|
|
path.Close()
|
|
|
|
// I
|
|
path.MoveTo(140, 20)
|
|
path.LineTo(140, 70)
|
|
path.LineTo(150, 70)
|
|
path.LineTo(150, 20)
|
|
path.Close()
|
|
|
|
// T
|
|
path.MoveTo(160, 20)
|
|
path.LineTo(160, 30)
|
|
path.LineTo(180, 30)
|
|
path.LineTo(180, 70)
|
|
path.LineTo(190, 70)
|
|
path.LineTo(190, 30)
|
|
path.LineTo(210, 30)
|
|
path.LineTo(210, 20)
|
|
path.Close()
|
|
|
|
// E
|
|
path.MoveTo(220, 20)
|
|
path.LineTo(220, 70)
|
|
path.LineTo(270, 70)
|
|
path.LineTo(270, 60)
|
|
path.LineTo(230, 60)
|
|
path.LineTo(230, 50)
|
|
path.LineTo(270, 50)
|
|
path.LineTo(270, 40)
|
|
path.LineTo(230, 40)
|
|
path.LineTo(230, 30)
|
|
path.LineTo(270, 30)
|
|
path.LineTo(270, 20)
|
|
path.Close()
|
|
|
|
// N
|
|
path.MoveTo(280, 20)
|
|
path.LineTo(280, 70)
|
|
path.LineTo(290, 70)
|
|
path.LineTo(290, 35)
|
|
path.LineTo(320, 70)
|
|
path.LineTo(330, 70)
|
|
path.LineTo(330, 20)
|
|
path.LineTo(320, 20)
|
|
path.LineTo(320, 55)
|
|
path.LineTo(290, 20)
|
|
path.Close()
|
|
|
|
var vs []ebiten.Vertex
|
|
var is []uint16
|
|
if line {
|
|
op := &vector.StrokeOptions{}
|
|
op.Width = 5
|
|
op.LineJoin = vector.LineJoinRound
|
|
vs, is = path.AppendVerticesAndIndicesForStroke(nil, nil, op)
|
|
} else {
|
|
vs, is = path.AppendVerticesAndIndicesForFilling(nil, nil)
|
|
}
|
|
|
|
for i := range vs {
|
|
vs[i].DstX = (vs[i].DstX + float32(x))
|
|
vs[i].DstY = (vs[i].DstY + float32(y))
|
|
vs[i].SrcX = 1
|
|
vs[i].SrcY = 1
|
|
vs[i].ColorR = 0xdb / float32(0xff)
|
|
vs[i].ColorG = 0x56 / float32(0xff)
|
|
vs[i].ColorB = 0x20 / float32(0xff)
|
|
vs[i].ColorA = 1
|
|
}
|
|
|
|
op := &ebiten.DrawTrianglesOptions{}
|
|
op.AntiAlias = aa
|
|
if !line {
|
|
// ebiten.EvenOdd is also fine here.
|
|
// NonZero and EvenOdd differ when rendering a complex polygons with self-intersections and/or holes.
|
|
// See https://en.wikipedia.org/wiki/Nonzero-rule and https://en.wikipedia.org/wiki/Even%E2%80%93odd_rule .
|
|
op.FillRule = ebiten.NonZero
|
|
}
|
|
screen.DrawTriangles(vs, is, whiteSubImage, op)
|
|
}
|
|
|
|
func drawEbitenLogo(screen *ebiten.Image, x, y int, aa bool, line bool) {
|
|
const unit = 16
|
|
|
|
var path vector.Path
|
|
|
|
// TODO: Add curves
|
|
path.MoveTo(0, 4*unit)
|
|
path.LineTo(0, 6*unit)
|
|
path.LineTo(2*unit, 6*unit)
|
|
path.LineTo(2*unit, 5*unit)
|
|
path.LineTo(3*unit, 5*unit)
|
|
path.LineTo(3*unit, 4*unit)
|
|
path.LineTo(4*unit, 4*unit)
|
|
path.LineTo(4*unit, 2*unit)
|
|
path.LineTo(6*unit, 2*unit)
|
|
path.LineTo(6*unit, 1*unit)
|
|
path.LineTo(5*unit, 1*unit)
|
|
path.LineTo(5*unit, 0)
|
|
path.LineTo(4*unit, 0)
|
|
path.LineTo(4*unit, 2*unit)
|
|
path.LineTo(2*unit, 2*unit)
|
|
path.LineTo(2*unit, 3*unit)
|
|
path.LineTo(unit, 3*unit)
|
|
path.LineTo(unit, 4*unit)
|
|
path.Close()
|
|
|
|
var vs []ebiten.Vertex
|
|
var is []uint16
|
|
if line {
|
|
op := &vector.StrokeOptions{}
|
|
op.Width = 5
|
|
op.LineJoin = vector.LineJoinRound
|
|
vs, is = path.AppendVerticesAndIndicesForStroke(nil, nil, op)
|
|
} else {
|
|
vs, is = path.AppendVerticesAndIndicesForFilling(nil, nil)
|
|
}
|
|
|
|
for i := range vs {
|
|
vs[i].DstX = (vs[i].DstX + float32(x))
|
|
vs[i].DstY = (vs[i].DstY + float32(y))
|
|
vs[i].SrcX = 1
|
|
vs[i].SrcY = 1
|
|
vs[i].ColorR = 0xdb / float32(0xff)
|
|
vs[i].ColorG = 0x56 / float32(0xff)
|
|
vs[i].ColorB = 0x20 / float32(0xff)
|
|
vs[i].ColorA = 1
|
|
}
|
|
|
|
op := &ebiten.DrawTrianglesOptions{}
|
|
op.AntiAlias = aa
|
|
if !line {
|
|
op.FillRule = ebiten.NonZero
|
|
}
|
|
screen.DrawTriangles(vs, is, whiteSubImage, op)
|
|
}
|
|
|
|
func drawArc(screen *ebiten.Image, count int, aa bool, line bool) {
|
|
var path vector.Path
|
|
|
|
path.MoveTo(350, 100)
|
|
const cx, cy, r = 450, 100, 70
|
|
theta1 := math.Pi * float64(count) / 180
|
|
x := cx + r*math.Cos(theta1)
|
|
y := cy + r*math.Sin(theta1)
|
|
path.ArcTo(450, 100, float32(x), float32(y), 30)
|
|
path.LineTo(float32(x), float32(y))
|
|
|
|
theta2 := math.Pi * float64(count) / 180 / 3
|
|
path.MoveTo(550, 100)
|
|
path.Arc(550, 100, 50, float32(theta1), float32(theta2), vector.Clockwise)
|
|
path.Close()
|
|
|
|
var vs []ebiten.Vertex
|
|
var is []uint16
|
|
if line {
|
|
op := &vector.StrokeOptions{}
|
|
op.Width = 5
|
|
op.LineJoin = vector.LineJoinRound
|
|
vs, is = path.AppendVerticesAndIndicesForStroke(nil, nil, op)
|
|
} else {
|
|
vs, is = path.AppendVerticesAndIndicesForFilling(nil, nil)
|
|
}
|
|
|
|
for i := range vs {
|
|
vs[i].SrcX = 1
|
|
vs[i].SrcY = 1
|
|
vs[i].ColorR = 0x33 / float32(0xff)
|
|
vs[i].ColorG = 0xcc / float32(0xff)
|
|
vs[i].ColorB = 0x66 / float32(0xff)
|
|
vs[i].ColorA = 1
|
|
}
|
|
|
|
op := &ebiten.DrawTrianglesOptions{}
|
|
op.AntiAlias = aa
|
|
if !line {
|
|
op.FillRule = ebiten.NonZero
|
|
}
|
|
screen.DrawTriangles(vs, is, whiteSubImage, op)
|
|
}
|
|
|
|
func maxCounter(index int) int {
|
|
return 128 + (17*index+32)%64
|
|
}
|
|
|
|
func drawWave(screen *ebiten.Image, counter int, aa bool, line bool) {
|
|
var path vector.Path
|
|
|
|
const npoints = 8
|
|
indexToPoint := func(i int, counter int) (float32, float32) {
|
|
x, y := float32(i*screenWidth/(npoints-1)), float32(screenHeight/2)
|
|
y += float32(30 * math.Sin(float64(counter)*2*math.Pi/float64(maxCounter(i))))
|
|
return x, y
|
|
}
|
|
|
|
for i := 0; i <= npoints; i++ {
|
|
if i == 0 {
|
|
path.MoveTo(indexToPoint(i, counter))
|
|
continue
|
|
}
|
|
cpx0, cpy0 := indexToPoint(i-1, counter)
|
|
x, y := indexToPoint(i, counter)
|
|
cpx1, cpy1 := x, y
|
|
cpx0 += 30
|
|
cpx1 -= 30
|
|
path.CubicTo(cpx0, cpy0, cpx1, cpy1, x, y)
|
|
}
|
|
path.LineTo(screenWidth, screenHeight)
|
|
path.LineTo(0, screenHeight)
|
|
|
|
var vs []ebiten.Vertex
|
|
var is []uint16
|
|
if line {
|
|
op := &vector.StrokeOptions{}
|
|
op.Width = 5
|
|
op.LineJoin = vector.LineJoinRound
|
|
vs, is = path.AppendVerticesAndIndicesForStroke(nil, nil, op)
|
|
} else {
|
|
vs, is = path.AppendVerticesAndIndicesForFilling(nil, nil)
|
|
}
|
|
|
|
for i := range vs {
|
|
vs[i].SrcX = 1
|
|
vs[i].SrcY = 1
|
|
vs[i].ColorR = 0x33 / float32(0xff)
|
|
vs[i].ColorG = 0x66 / float32(0xff)
|
|
vs[i].ColorB = 0xff / float32(0xff)
|
|
vs[i].ColorA = 1
|
|
}
|
|
|
|
op := &ebiten.DrawTrianglesOptions{}
|
|
op.AntiAlias = aa
|
|
if !line {
|
|
op.FillRule = ebiten.NonZero
|
|
}
|
|
screen.DrawTriangles(vs, is, whiteSubImage, op)
|
|
}
|
|
|
|
type Game struct {
|
|
counter int
|
|
|
|
aa bool
|
|
line bool
|
|
}
|
|
|
|
func (g *Game) Update() error {
|
|
g.counter++
|
|
|
|
// Switch anti-alias.
|
|
if inpututil.IsKeyJustPressed(ebiten.KeyA) {
|
|
g.aa = !g.aa
|
|
}
|
|
|
|
// Switch lines.
|
|
if inpututil.IsKeyJustPressed(ebiten.KeyL) {
|
|
g.line = !g.line
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
dst := screen
|
|
|
|
dst.Fill(color.RGBA{0xe0, 0xe0, 0xe0, 0xff})
|
|
drawEbitenText(dst, 0, 50, g.aa, g.line)
|
|
drawEbitenLogo(dst, 20, 150, g.aa, g.line)
|
|
drawArc(dst, g.counter, g.aa, g.line)
|
|
drawWave(dst, g.counter, g.aa, g.line)
|
|
|
|
msg := fmt.Sprintf("TPS: %0.2f\nFPS: %0.2f", ebiten.ActualTPS(), ebiten.ActualFPS())
|
|
msg += "\nPress A to switch anti-alias."
|
|
msg += "\nPress L to switch the fill mode and the line mode."
|
|
ebitenutil.DebugPrint(screen, msg)
|
|
}
|
|
|
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
return screenWidth, screenHeight
|
|
}
|
|
|
|
func main() {
|
|
g := &Game{counter: 0}
|
|
|
|
ebiten.SetWindowSize(screenWidth, screenHeight)
|
|
ebiten.SetWindowTitle("Vector (Ebitengine Demo)")
|
|
if err := ebiten.RunGame(g); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
}
|