ebiten/graphics/opengl/texture.go
2014-12-06 17:16:17 +09:00

62 lines
1.6 KiB
Go

package opengl
import (
"github.com/go-gl/gl"
"github.com/hajimehoshi/ebiten/graphics"
"image"
)
type Texture struct {
native gl.Texture
width int
height int
}
func createNativeTexture(textureWidth, textureHeight int, pixels []uint8, filter graphics.Filter) gl.Texture {
nativeTexture := gl.GenTexture()
if nativeTexture < 0 {
panic("glGenTexture failed")
}
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
nativeTexture.Bind(gl.TEXTURE_2D)
defer gl.Texture(0).Bind(gl.TEXTURE_2D)
glFilter := 0
switch filter {
case graphics.FilterLinear:
glFilter = gl.LINEAR
case graphics.FilterNearest:
glFilter = gl.NEAREST
default:
panic("not reached")
}
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, glFilter)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, glFilter)
ptr := interface{}(nil)
if pixels != nil {
ptr = pixels
}
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, textureWidth, textureHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, ptr)
return nativeTexture
}
func createTexture(width, height int, filter graphics.Filter) (*Texture, error) {
w := graphics.AdjustSizeForTexture(width)
h := graphics.AdjustSizeForTexture(height)
native := createNativeTexture(w, h, nil, filter)
return &Texture{native, width, height}, nil
}
func createTextureFromImage(img image.Image, filter graphics.Filter) (*Texture, error) {
adjustedImage := graphics.AdjustImageForTexture(img)
size := adjustedImage.Bounds().Size()
native := createNativeTexture(size.X, size.Y, adjustedImage.Pix, filter)
return &Texture{native, size.X, size.Y}, nil
}
func (t *Texture) dispose() {
t.native.Delete()
}