mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
93 lines
2.3 KiB
Go
93 lines
2.3 KiB
Go
/*
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package ebiten
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import (
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"math"
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)
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// GeometryMatrixDim is a dimension of a GeometryMatrix.
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const GeometryMatrixDim = 3
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// A GeometryMatrix represents a matrix to transform geometry when rendering a texture or a render target.
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type GeometryMatrix struct {
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Elements [GeometryMatrixDim - 1][GeometryMatrixDim]float64
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}
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// GeometryMatrixI returns an identity geometry matrix.
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func GeometryMatrixI() GeometryMatrix {
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return GeometryMatrix{
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[GeometryMatrixDim - 1][GeometryMatrixDim]float64{
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{1, 0, 0},
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{0, 1, 0},
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},
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}
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}
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func (g *GeometryMatrix) dim() int {
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return GeometryMatrixDim
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}
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// Element returns a value of a matrix at (i, j).
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func (g *GeometryMatrix) Element(i, j int) float64 {
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return g.Elements[i][j]
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}
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// Concat multiplies a geometry matrix with the other geometry matrix.
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func (g *GeometryMatrix) Concat(other GeometryMatrix) {
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result := GeometryMatrix{}
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mul(&other, g, &result)
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*g = result
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}
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// IsIdentity returns a boolean indicating whether the geometry matrix is an identity.
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func (g *GeometryMatrix) IsIdentity() bool {
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return isIdentity(g)
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}
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func (g *GeometryMatrix) setElement(i, j int, element float64) {
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g.Elements[i][j] = element
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}
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// Translate translates the geometry matrix by (tx, ty).
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func (g *GeometryMatrix) Translate(tx, ty float64) {
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g.Elements[0][2] += tx
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g.Elements[1][2] += ty
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}
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// Scale scales the geometry matrix by (x, y).
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func (g *GeometryMatrix) Scale(x, y float64) {
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g.Elements[0][0] *= x
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g.Elements[0][1] *= x
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g.Elements[0][2] *= x
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g.Elements[1][0] *= y
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g.Elements[1][1] *= y
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g.Elements[1][2] *= y
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}
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// Rotate rotates the geometry matrix by theta.
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func (g *GeometryMatrix) Rotate(theta float64) {
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sin, cos := math.Sincos(theta)
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rotate := GeometryMatrix{
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[2][3]float64{
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{cos, -sin, 0},
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{sin, cos, 0},
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},
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}
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g.Concat(rotate)
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}
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