mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
192 lines
5.5 KiB
Go
192 lines
5.5 KiB
Go
// Copyright 2022 The Ebitengine Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package colorm
|
|
|
|
import (
|
|
"fmt"
|
|
"image/color"
|
|
"sync"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/affine"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
|
|
)
|
|
|
|
// Dim is a dimension of a ColorM.
|
|
const Dim = affine.ColorMDim
|
|
|
|
// ColorM represents a matrix to transform coloring when rendering an image.
|
|
//
|
|
// ColorM is applied to the straight alpha color
|
|
// while an Image's pixels' format is alpha premultiplied.
|
|
// Before applying a matrix, a color is un-multiplied, and after applying the matrix,
|
|
// the color is multiplied again.
|
|
//
|
|
// The initial value is identity.
|
|
type ColorM struct {
|
|
impl affine.ColorM
|
|
|
|
_ [0]func() // Marks as non-comparable.
|
|
}
|
|
|
|
func (c *ColorM) affineColorM() affine.ColorM {
|
|
if c.impl != nil {
|
|
return c.impl
|
|
}
|
|
return affine.ColorMIdentity{}
|
|
}
|
|
|
|
// String returns a string representation of ColorM.
|
|
func (c *ColorM) String() string {
|
|
return c.affineColorM().String()
|
|
}
|
|
|
|
// Reset resets the ColorM as identity.
|
|
func (c *ColorM) Reset() {
|
|
c.impl = affine.ColorMIdentity{}
|
|
}
|
|
|
|
// Apply pre-multiplies a vector (r, g, b, a, 1) by the matrix
|
|
// where r, g, b, and a are clr's values in straight-alpha format.
|
|
// In other words, Apply calculates ColorM * (r, g, b, a, 1)^T.
|
|
func (c *ColorM) Apply(clr color.Color) color.Color {
|
|
return c.affineColorM().Apply(clr)
|
|
}
|
|
|
|
// Concat multiplies a color matrix with the other color matrix.
|
|
// This is same as multiplying the matrix other and the matrix c in this order.
|
|
func (c *ColorM) Concat(other ColorM) {
|
|
o := other.impl
|
|
if o == nil {
|
|
return
|
|
}
|
|
c.impl = c.affineColorM().Concat(o)
|
|
}
|
|
|
|
// Scale scales the matrix by (r, g, b, a).
|
|
func (c *ColorM) Scale(r, g, b, a float64) {
|
|
c.impl = c.affineColorM().Scale(float32(r), float32(g), float32(b), float32(a))
|
|
}
|
|
|
|
// ScaleWithColor scales the matrix by clr.
|
|
func (c *ColorM) ScaleWithColor(clr color.Color) {
|
|
cr, cg, cb, ca := clr.RGBA()
|
|
if ca == 0 {
|
|
c.Scale(0, 0, 0, 0)
|
|
return
|
|
}
|
|
c.Scale(float64(cr)/float64(ca), float64(cg)/float64(ca), float64(cb)/float64(ca), float64(ca)/0xffff)
|
|
}
|
|
|
|
// Translate translates the matrix by (r, g, b, a).
|
|
func (c *ColorM) Translate(r, g, b, a float64) {
|
|
c.impl = c.affineColorM().Translate(float32(r), float32(g), float32(b), float32(a))
|
|
}
|
|
|
|
// RotateHue rotates the hue.
|
|
// theta represents rotating angle in radian.
|
|
func (c *ColorM) RotateHue(theta float64) {
|
|
c.ChangeHSV(theta, 1, 1)
|
|
}
|
|
|
|
// ChangeHSV changes HSV (Hue-Saturation-Value) values.
|
|
// hueTheta is a radian value to rotate hue.
|
|
// saturationScale is a value to scale saturation.
|
|
// valueScale is a value to scale value (a.k.a. brightness).
|
|
//
|
|
// This conversion uses RGB to/from YCrCb conversion.
|
|
func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale float64) {
|
|
c.impl = affine.ChangeHSV(c.affineColorM(), hueTheta, float32(saturationScale), float32(valueScale))
|
|
}
|
|
|
|
// Element returns a value of a matrix at (i, j).
|
|
func (c *ColorM) Element(i, j int) float64 {
|
|
return float64(c.affineColorM().At(i, j))
|
|
}
|
|
|
|
// SetElement sets an element at (i, j).
|
|
func (c *ColorM) SetElement(i, j int, element float64) {
|
|
c.impl = affine.ColorMSetElement(c.affineColorM(), i, j, float32(element))
|
|
}
|
|
|
|
// IsInvertible returns a boolean value indicating
|
|
// whether the matrix c is invertible or not.
|
|
func (c *ColorM) IsInvertible() bool {
|
|
return c.affineColorM().IsInvertible()
|
|
}
|
|
|
|
// Invert inverts the matrix.
|
|
// If c is not invertible, Invert panics.
|
|
func (c *ColorM) Invert() {
|
|
c.impl = c.affineColorM().Invert()
|
|
}
|
|
|
|
// ReadElements reads the body part and the translation part to the given float32 slices.
|
|
//
|
|
// len(body) must be 16 and len(translation) must be 4. Otherwise, ReadElements panics.
|
|
func (c *ColorM) ReadElements(body []float32, translation []float32) {
|
|
if len(body) != 16 {
|
|
panic(fmt.Sprintf("ebiten: len(body) must be 16 but %d", len(body)))
|
|
}
|
|
if len(translation) != 4 {
|
|
panic(fmt.Sprintf("ebiten: len(translation) must be 4 but %d", len(translation)))
|
|
}
|
|
c.affineColorM().Elements(body, translation)
|
|
}
|
|
|
|
func uniforms(c ColorM) map[string]any {
|
|
var body [16]float32
|
|
var translation [4]float32
|
|
c.affineColorM().Elements(body[:], translation[:])
|
|
|
|
uniforms := map[string]any{}
|
|
uniforms[builtinshader.UniformColorMBody] = body[:]
|
|
uniforms[builtinshader.UniformColorMTranslation] = translation[:]
|
|
return uniforms
|
|
}
|
|
|
|
type builtinShaderKey struct {
|
|
filter builtinshader.Filter
|
|
address builtinshader.Address
|
|
}
|
|
|
|
var (
|
|
builtinShaders = map[builtinShaderKey]*ebiten.Shader{}
|
|
builtinShadersM sync.Mutex
|
|
)
|
|
|
|
func builtinShader(filter builtinshader.Filter, address builtinshader.Address) *ebiten.Shader {
|
|
builtinShadersM.Lock()
|
|
defer builtinShadersM.Unlock()
|
|
|
|
key := builtinShaderKey{
|
|
filter: filter,
|
|
address: address,
|
|
}
|
|
if s, ok := builtinShaders[key]; ok {
|
|
return s
|
|
}
|
|
|
|
src := builtinshader.Shader(filter, address, true)
|
|
s, err := ebiten.NewShader(src)
|
|
if err != nil {
|
|
panic(fmt.Sprintf("colorm: NewShader for a built-in shader failed: %v", err))
|
|
}
|
|
shader := s
|
|
|
|
builtinShaders[key] = shader
|
|
return shader
|
|
}
|