ebiten/ui/cocoa/ui.go
2014-12-05 22:16:58 +09:00

58 lines
1.0 KiB
Go

package cocoa
// #cgo CFLAGS: -x objective-c
// #cgo LDFLAGS: -framework Cocoa -framework OpenGL
//
// void StartApplication(void);
// void DoEvents(void);
// void TerminateApplication(void);
//
import "C"
import (
"github.com/hajimehoshi/ebiten/graphics"
"github.com/hajimehoshi/ebiten/ui"
)
type cocoaUI struct {
sharedContext *sharedContext
}
var currentUI *cocoaUI
func getCurrentUI() *cocoaUI {
if currentUI != nil {
return currentUI
}
currentUI = &cocoaUI{}
currentUI.sharedContext = newSharedContext()
return currentUI
}
func UI() ui.UI {
return getCurrentUI()
}
func TextureFactory() graphics.TextureFactory {
return getCurrentUI().sharedContext
}
func (u *cocoaUI) CreateCanvas(width, height, scale int, title string) ui.Canvas {
return u.sharedContext.createGameWindow(width, height, scale, title)
}
func (u *cocoaUI) DoEvents() {
C.DoEvents()
}
func (u *cocoaUI) Start() {
C.StartApplication()
currentUI.sharedContext.run()
}
func (u *cocoaUI) Terminate() {
// TODO: Close existing windows
C.TerminateApplication()
}