ebiten/internal/cglfw/glfw_unix.go
2023-10-07 17:13:28 +09:00

132 lines
4.7 KiB
Go

// SPDX-License-Identifier: Apache-2.0
// SPDX-FileCopyrightText: 2012 The glfw3-go Authors
// SPDX-FileCopyrightText: 2023 The Ebitengine Authors
//go:build darwin || freebsd || linux || netbsd || openbsd
package cglfw
//#include <stdlib.h>
//#define GLFW_INCLUDE_NONE
//#include "glfw3_unix.h"
import "C"
import "unsafe"
// Version constants.
const (
VersionMajor = C.GLFW_VERSION_MAJOR // This is incremented when the API is changed in non-compatible ways.
VersionMinor = C.GLFW_VERSION_MINOR // This is incremented when features are added to the API but it remains backward-compatible.
VersionRevision = C.GLFW_VERSION_REVISION // This is incremented when a bug fix release is made that does not contain any API changes.
)
// Init initializes the GLFW library. Before most GLFW functions can be used,
// GLFW must be initialized, and before a program terminates GLFW should be
// terminated in order to free any resources allocated during or after
// initialization.
//
// If this function fails, it calls Terminate before returning. If it succeeds,
// you should call Terminate before the program exits.
//
// Additional calls to this function after successful initialization but before
// termination will succeed but will do nothing.
//
// This function may take several seconds to complete on some systems, while on
// other systems it may take only a fraction of a second to complete.
//
// On Mac OS X, this function will change the current directory of the
// application to the Contents/Resources subdirectory of the application's
// bundle, if present.
//
// This function may only be called from the main thread.
func Init() error {
C.glfwInit()
// invalidValue can happen when specific joysticks are used. This issue
// will be fixed in GLFW 3.3.5. As a temporary fix, ignore this error.
// See go-gl/glfw#292, go-gl/glfw#324, and glfw/glfw#1763.
err := acceptError(APIUnavailable, invalidValue)
if e, ok := err.(*Error); ok && e.Code == invalidValue {
return nil
}
return err
}
// Terminate destroys all remaining windows, frees any allocated resources and
// sets the library to an uninitialized state. Once this is called, you must
// again call Init successfully before you will be able to use most GLFW
// functions.
//
// If GLFW has been successfully initialized, this function should be called
// before the program exits. If initialization fails, there is no need to call
// this function, as it is called by Init before it returns failure.
//
// This function may only be called from the main thread.
func Terminate() {
flushErrors()
C.glfwTerminate()
}
// InitHint function sets hints for the next initialization of GLFW.
//
// The values you set hints to are never reset by GLFW, but they only take
// effect during initialization. Once GLFW has been initialized, any values you
// set will be ignored until the library is terminated and initialized again.
//
// Some hints are platform specific. These may be set on any platform but they
// will only affect their specific platform. Other platforms will ignore them.
// Setting these hints requires no platform specific headers or functions.
//
// This function must only be called from the main thread.
func InitHint(hint Hint, value int) {
C.glfwInitHint(C.int(hint), C.int(value))
}
// GetVersion retrieves the major, minor and revision numbers of the GLFW
// library. It is intended for when you are using GLFW as a shared library and
// want to ensure that you are using the minimum required version.
//
// This function may be called before Init.
func GetVersion() (major, minor, revision int) {
var (
maj C.int
min C.int
rev C.int
)
C.glfwGetVersion(&maj, &min, &rev)
return int(maj), int(min), int(rev)
}
// GetVersionString returns a static string generated at compile-time according
// to which configuration macros were defined. This is intended for use when
// submitting bug reports, to allow developers to see which code paths are
// enabled in a binary.
//
// This function may be called before Init.
func GetVersionString() string {
return C.GoString(C.glfwGetVersionString())
}
// GetClipboardString returns the contents of the system clipboard, if it
// contains or is convertible to a UTF-8 encoded string.
//
// This function may only be called from the main thread.
func GetClipboardString() string {
cs := C.glfwGetClipboardString(nil)
if cs == nil {
_ = acceptError(FormatUnavailable)
return ""
}
return C.GoString(cs)
}
// SetClipboardString sets the system clipboard to the specified UTF-8 encoded
// string.
//
// This function may only be called from the main thread.
func SetClipboardString(str string) {
cp := C.CString(str)
defer C.free(unsafe.Pointer(cp))
C.glfwSetClipboardString(nil, cp)
panicError()
}