mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 15:07:26 +01:00
a042af98b1
When HintingVertical is used, the interval between two glyphs is not quantized (i.e. not a whole pixel). The text package didn't consider this situation. This change improves the quality by using more various glyph images with 1/4 pixels granularity in vertical direction. Closes #2469
160 lines
3.9 KiB
Go
160 lines
3.9 KiB
Go
// Copyright 2020 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package main
|
|
|
|
import (
|
|
"image/color"
|
|
"log"
|
|
"math"
|
|
"math/rand"
|
|
"time"
|
|
|
|
"golang.org/x/image/font"
|
|
"golang.org/x/image/font/opentype"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
|
|
"github.com/hajimehoshi/ebiten/v2/text"
|
|
"github.com/hajimehoshi/ebiten/v2/vector"
|
|
)
|
|
|
|
const (
|
|
screenWidth = 640
|
|
screenHeight = 480
|
|
)
|
|
|
|
const sampleText = ` The quick brown fox jumps
|
|
over the lazy dog.`
|
|
|
|
var (
|
|
mplusNormalFont font.Face
|
|
mplusBigFont font.Face
|
|
)
|
|
|
|
func init() {
|
|
tt, err := opentype.Parse(fonts.MPlus1pRegular_ttf)
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
|
|
const dpi = 72
|
|
mplusNormalFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
|
|
Size: 24,
|
|
DPI: dpi,
|
|
Hinting: font.HintingVertical,
|
|
})
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
mplusBigFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
|
|
Size: 32,
|
|
DPI: dpi,
|
|
Hinting: font.HintingVertical,
|
|
})
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
}
|
|
|
|
func init() {
|
|
rand.Seed(time.Now().UnixNano())
|
|
}
|
|
|
|
type Game struct {
|
|
counter int
|
|
kanjiText []rune
|
|
kanjiTextColor color.RGBA
|
|
glyphs []text.Glyph
|
|
}
|
|
|
|
func (g *Game) Update() error {
|
|
// Initialize the glyphs for special (colorful) rendering.
|
|
if len(g.glyphs) == 0 {
|
|
g.glyphs = text.AppendGlyphs(g.glyphs, mplusNormalFont, sampleText)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
gray := color.RGBA{0x80, 0x80, 0x80, 0xff}
|
|
|
|
{
|
|
const x, y = 20, 40
|
|
b := text.BoundString(mplusNormalFont, sampleText)
|
|
vector.DrawFilledRect(screen, float32(b.Min.X+x), float32(b.Min.Y+y), float32(b.Dx()), float32(b.Dy()), gray)
|
|
text.Draw(screen, sampleText, mplusNormalFont, x, y, color.White)
|
|
}
|
|
{
|
|
const x, y = 20, 140
|
|
b := text.BoundString(mplusBigFont, sampleText)
|
|
vector.DrawFilledRect(screen, float32(b.Min.X+x), float32(b.Min.Y+y), float32(b.Dx()), float32(b.Dy()), gray)
|
|
text.Draw(screen, sampleText, mplusBigFont, x, y, color.White)
|
|
}
|
|
{
|
|
const x, y = 20, 240
|
|
op := &ebiten.DrawImageOptions{}
|
|
op.GeoM.Rotate(math.Pi / 4)
|
|
op.GeoM.Translate(x, y)
|
|
op.Filter = ebiten.FilterLinear
|
|
text.DrawWithOptions(screen, sampleText, mplusNormalFont, op)
|
|
}
|
|
{
|
|
const x, y = 160, 240
|
|
const lineHeight = 80
|
|
b := text.BoundString(text.FaceWithLineHeight(mplusBigFont, lineHeight), sampleText)
|
|
vector.DrawFilledRect(screen, float32(b.Min.X+x), float32(b.Min.Y+y), float32(b.Dx()), float32(b.Dy()), gray)
|
|
text.Draw(screen, sampleText, text.FaceWithLineHeight(mplusBigFont, lineHeight), x, y, color.White)
|
|
}
|
|
{
|
|
const x, y = 240, 400
|
|
op := &ebiten.DrawImageOptions{}
|
|
// g.glyphs is initialized by text.AppendGlyphs.
|
|
// You can customize how to render each glyph.
|
|
// In this example, multiple colors are used to render glyphs.
|
|
for i, gl := range g.glyphs {
|
|
op.GeoM.Reset()
|
|
op.GeoM.Translate(x, y)
|
|
op.GeoM.Translate(gl.X, gl.Y)
|
|
op.ColorScale.Reset()
|
|
r := float32(1)
|
|
if i%3 == 0 {
|
|
r = 0.5
|
|
}
|
|
g := float32(1)
|
|
if i%3 == 1 {
|
|
g = 0.5
|
|
}
|
|
b := float32(1)
|
|
if i%3 == 2 {
|
|
b = 0.5
|
|
}
|
|
op.ColorScale.Scale(r, g, b, 1)
|
|
screen.DrawImage(gl.Image, op)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
return screenWidth, screenHeight
|
|
}
|
|
|
|
func main() {
|
|
ebiten.SetWindowSize(screenWidth, screenHeight)
|
|
ebiten.SetWindowTitle("Text (Ebitengine Demo)")
|
|
if err := ebiten.RunGame(&Game{}); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
}
|