ebiten/internal/graphicsdriver/opengl
Hajime Hoshi cbb0a1da95 graphicsdriver: Refactoring
This improved FPS on mobiles a little bit. Maybe now texture2D is
called only when necessary, but not sure.
2019-02-17 17:37:11 +09:00
..
gl graphicsdriver/opengl/gl: Unexport or remove C symbols (#786) 2019-01-17 22:16:47 +09:00
bytes.go Add package graphicsdriver; Move opengl to graphicsdriver/opengl 2018-11-10 22:52:37 +09:00
context_desktop.go graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation 2019-02-16 14:35:53 +09:00
context_js.go graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation 2019-02-16 14:35:53 +09:00
context_mobile.go graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation 2019-02-16 14:35:53 +09:00
context.go Improve panic messages 2019-02-06 23:43:03 -10:00
driver_mobile.go mobile: Bug fix: error must be received without waiting for renderCh 2019-01-28 12:32:48 +09:00
driver.go graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment 2019-02-14 23:06:01 +09:00
framebuffer.go graphicsdriver/opengl: Refactoring: Remove framebuffer.projectionMatrix 2018-11-17 22:29:04 +09:00
image.go graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment 2019-02-14 23:06:01 +09:00
locationcache.go graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation 2019-02-16 14:35:53 +09:00
program.go graphicsdriver/opengl: Refactoring 2019-02-17 14:30:32 +09:00
shader.go graphicsdriver: Refactoring 2019-02-17 17:37:11 +09:00
types.go Improve panic messages 2019-02-06 23:43:03 -10:00