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98ae0826c7
Fixes #1238
11 lines
146 B
GLSL
11 lines
146 B
GLSL
attribute vec2 A0;
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void main(void) {
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if (true) {
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gl_Position = vec4(A0, 0.0, 1.0);
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return;
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}
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gl_Position = vec4(A0, 0.0, 1.0);
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return;
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}
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