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Ebitengine - A dead simple 2D game engine for Go
ebitenebitenginegamegame-2dgame-developmentgame-enginegame-engine-2dgame-librarygamedevgogolanggolang-library
cc999a4c5b
There is an issue in golang.org/x/tools@v0.12.0. See golang/go#62519 for the details. As a temporary solution, just skip using vettools for Go 1.18 and 1.19. |
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.builds | ||
.github | ||
audio | ||
cmd/ebitenmobile | ||
colorm | ||
ebitenutil | ||
examples | ||
exp/textinput | ||
inpututil | ||
internal | ||
misc | ||
mobile | ||
text | ||
vector | ||
.gitignore | ||
blend.go | ||
CODE_OF_CONDUCT.md | ||
colorm.go | ||
colorscale.go | ||
compositemode.go | ||
CONTRIBUTING.md | ||
cursor.go | ||
doc.go | ||
export_test.go | ||
gameforui.go | ||
gamepad.go | ||
generate.go | ||
genkeys.go | ||
geom_test.go | ||
geom.go | ||
go.mod | ||
go.sum | ||
graphics.go | ||
image_test.go | ||
image.go | ||
imagedumper.go | ||
imagetobytes_test.go | ||
imagetobytes.go | ||
input.go | ||
keys.go | ||
LICENSE | ||
monitor.go | ||
mousebuttons.go | ||
README.md | ||
run_mobile.go | ||
run.go | ||
shader_test.go | ||
shader.go | ||
vibrate.go | ||
window.go |
Ebitengine (v2)
A dead simple 2D game engine for Go
Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.
Platforms
For installation on desktops, see the installation instruction.
Features
- 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
- Input (Mouse, Keyboard, Gamepads, Touches)
- Audio (Ogg/Vorbis, MP3, WAV, PCM)
Packages
Community
- Discord
#ebitengine
channel in Gophers Slack- GitHub Discussion
r/ebitengine
in Reddit
License
Ebitengine is licensed under Apache license version 2.0. See LICENSE file.
The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.