ebiten/ui.go
2014-12-31 15:00:28 +09:00

207 lines
4.2 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten
import (
"fmt"
glfw "github.com/go-gl/glfw3"
"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/opengl"
"image"
"runtime"
)
var currentUI *ui
func init() {
runtime.LockOSThread()
glfw.SetErrorCallback(func(err glfw.ErrorCode, desc string) {
panic(fmt.Sprintf("%v: %v\n", err, desc))
})
if !glfw.Init() {
panic("glfw.Init() fails")
}
glfw.WindowHint(glfw.Visible, glfw.False)
glfw.WindowHint(glfw.Resizable, glfw.False)
window, err := glfw.CreateWindow(16, 16, "", nil, nil)
if err != nil {
panic(err)
}
currentUI = &ui{
window: window,
funcs: make(chan func()),
}
currentUI.run()
currentUI.use(func() {
currentUI.glContext = opengl.NewContext()
glfw.SwapInterval(1)
})
}
type ui struct {
window *glfw.Window
scale int
glContext *opengl.Context
graphicsContext *graphicsContext
input input
funcs chan func()
}
func startUI(width, height, scale int, title string) error {
monitor, err := glfw.GetPrimaryMonitor()
if err != nil {
return err
}
videoMode, err := monitor.GetVideoMode()
if err != nil {
return err
}
x := (videoMode.Width - width*scale) / 2
y := (videoMode.Height - height*scale) / 3
ch := make(chan struct{})
window := currentUI.window
window.SetFramebufferSizeCallback(func(w *glfw.Window, width, height int) {
close(ch)
})
window.SetSize(width*scale, height*scale)
window.SetTitle(title)
window.SetPosition(x, y)
window.Show()
for {
done := false
glfw.PollEvents()
select {
case <-ch:
done = true
default:
}
if done {
break
}
}
ui := currentUI
ui.scale = scale
// For retina displays, recalculate the scale with the framebuffer size.
windowWidth, _ := window.GetFramebufferSize()
realScale := windowWidth / width
ui.use(func() {
ui.graphicsContext, err = newGraphicsContext(ui.glContext, width, height, realScale)
})
return err
}
func (u *ui) doEvents() {
glfw.PollEvents()
u.update()
}
func (u *ui) terminate() {
glfw.Terminate()
}
func (u *ui) isClosed() bool {
return u.window.ShouldClose()
}
func (u *ui) Sync(f func()) {
u.use(f)
}
func (u *ui) draw(f func(*Image) error) (err error) {
u.use(func() {
err = u.graphicsContext.preUpdate()
})
if err != nil {
return
}
err = f(&Image{syncer: u, inner: u.graphicsContext.screen})
if err != nil {
return
}
u.use(func() {
err = u.graphicsContext.postUpdate()
if err != nil {
return
}
u.window.SwapBuffers()
})
return
}
func (u *ui) newImageFromImage(img image.Image, filter Filter) (*Image, error) {
var innerImage *innerImage
var err error
u.use(func() {
var texture *graphics.Texture
texture, err = graphics.NewTextureFromImage(u.glContext, img, glFilter(u.glContext, filter))
if err != nil {
return
}
innerImage, err = newInnerImage(texture)
})
if err != nil {
return nil, err
}
return &Image{syncer: u, inner: innerImage}, nil
}
func (u *ui) newImage(width, height int, filter Filter) (*Image, error) {
var innerImage *innerImage
var err error
u.use(func() {
var texture *graphics.Texture
texture, err = graphics.NewTexture(u.glContext, width, height, glFilter(u.glContext, filter))
if err != nil {
return
}
innerImage, err = newInnerImage(texture)
innerImage.Clear()
})
if err != nil {
return nil, err
}
return &Image{syncer: u, inner: innerImage}, nil
}
func (u *ui) run() {
go func() {
runtime.LockOSThread()
u.window.MakeContextCurrent()
for f := range u.funcs {
f()
}
}()
}
func (u *ui) use(f func()) {
ch := make(chan struct{})
u.funcs <- func() {
defer close(ch)
f()
}
<-ch
}
func (u *ui) update() {
u.input.update(u.window, u.scale)
}