mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 21:17:27 +01:00
89 lines
2.6 KiB
C
89 lines
2.6 KiB
C
// -*- objc -*-
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#include <stdlib.h>
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#include <OpenGL/gl.h>
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#import "ebiten_controller.h"
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#import "ebiten_window.h"
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void StartApplication() {
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EbitenController* controller = [[EbitenController alloc] init];
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NSApplication* app = [NSApplication sharedApplication];
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[app setActivationPolicy:NSApplicationActivationPolicyRegular];
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[app setDelegate:controller];
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[app finishLaunching];
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[app activateIgnoringOtherApps:YES];
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}
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void* CreateGLContext(void* sharedGLContext) {
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NSOpenGLPixelFormatAttribute attributes[] = {
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NSOpenGLPFAWindow,
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAAccelerated,
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NSOpenGLPFADepthSize, 32,
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0,
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};
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NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc]
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initWithAttributes:attributes];
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NSOpenGLContext* glContext =
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[[NSOpenGLContext alloc] initWithFormat:format
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shareContext:(NSOpenGLContext*)sharedGLContext];
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[format release];
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return glContext;
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}
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void* CreateWindow(size_t width, size_t height, const char* title, void* sharedGLContext) {
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NSOpenGLContext* glContext = CreateGLContext(sharedGLContext);
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[glContext makeCurrentContext];
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NSSize size = NSMakeSize(width, height);
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EbitenWindow* window = [[EbitenWindow alloc]
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initWithSize:size
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glContext:glContext];
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[window setTitle: [[NSString alloc]
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initWithUTF8String:title]];
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[window makeKeyAndOrderFront:nil];
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[(NSOpenGLContext*)glContext setView:[window contentView]];
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return window;
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}
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void PollEvents(void) {
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for (;;) {
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NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate:[NSDate distantPast]
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inMode:NSDefaultRunLoopMode
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dequeue:YES];
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if (event == nil) {
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break;
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}
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[NSApp sendEvent:event];
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}
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}
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void UseGLContext(void* glContextPtr) {
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NSOpenGLContext* glContext = (NSOpenGLContext*)glContextPtr;
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CGLContextObj cglContext = [glContext CGLContextObj];
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CGLLockContext(cglContext);
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[glContext makeCurrentContext];
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}
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void UnuseGLContext(void) {
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NSOpenGLContext* glContext = [NSOpenGLContext currentContext];
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[glContext flushBuffer];
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[NSOpenGLContext clearCurrentContext];
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CGLContextObj cglContext = [glContext CGLContextObj];
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CGLUnlockContext(cglContext);
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}
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void BeginDrawing(void* window) {
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// TODO: CGLLock
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[[(EbitenWindow*)window glContext] makeCurrentContext];
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void EndDrawing(void* window) {
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[[(EbitenWindow*)window glContext] flushBuffer];
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}
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