ebiten/internal/shader/testdata/if_init.expected.vs
2020-07-05 04:08:57 +09:00

15 lines
180 B
GLSL

void F0(out vec2 l0) {
vec2 l1 = vec2(0);
l1 = vec2(0.0);
{
vec2 l2 = vec2(0);
l2 = vec2(1.0);
if (((l2).x) == (1.0)) {
l0 = l2;
return;
}
}
l0 = l1;
return;
}