mirror of
https://github.com/hajimehoshi/ebiten.git
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61ced5127b
For example, the verions 45/44 are alpha and should not be used. Updates #2613 Updates #2618
181 lines
5.0 KiB
Go
181 lines
5.0 KiB
Go
// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package directx
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import (
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"fmt"
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"runtime"
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"syscall"
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"unsafe"
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"golang.org/x/sys/windows"
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)
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// Reference:
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// * https://github.com/wine-mirror/wine/blob/master/include/d3dcommon.idl
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type _D3DCOMPILE uint32
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const (
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_D3DCOMPILE_OPTIMIZATION_LEVEL3 _D3DCOMPILE = (1 << 15)
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)
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type _D3D_DRIVER_TYPE int32
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const (
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_D3D_DRIVER_TYPE_UNKNOWN _D3D_DRIVER_TYPE = iota
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_D3D_DRIVER_TYPE_HARDWARE
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_D3D_DRIVER_TYPE_REFERENCE
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_D3D_DRIVER_TYPE_NULL
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_D3D_DRIVER_TYPE_SOFTWARE
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_D3D_DRIVER_TYPE_WARP
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)
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type _D3D_FEATURE_LEVEL int32
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const (
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_D3D_FEATURE_LEVEL_9_1 _D3D_FEATURE_LEVEL = 0x9100
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_D3D_FEATURE_LEVEL_9_2 _D3D_FEATURE_LEVEL = 0x9200
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_D3D_FEATURE_LEVEL_9_3 _D3D_FEATURE_LEVEL = 0x9300
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_D3D_FEATURE_LEVEL_10_0 _D3D_FEATURE_LEVEL = 0xa000
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_D3D_FEATURE_LEVEL_10_1 _D3D_FEATURE_LEVEL = 0xa100
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_D3D_FEATURE_LEVEL_11_0 _D3D_FEATURE_LEVEL = 0xb000
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_D3D_FEATURE_LEVEL_11_1 _D3D_FEATURE_LEVEL = 0xb100
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_D3D_FEATURE_LEVEL_12_0 _D3D_FEATURE_LEVEL = 0xc000
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_D3D_FEATURE_LEVEL_12_1 _D3D_FEATURE_LEVEL = 0xc100
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_D3D_FEATURE_LEVEL_12_2 _D3D_FEATURE_LEVEL = 0xc200
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)
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type _D3D_PRIMITIVE_TOPOLOGY int32
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const (
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_D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST _D3D_PRIMITIVE_TOPOLOGY = 4
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)
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type _D3D_ROOT_SIGNATURE_VERSION int32
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const (
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_D3D_ROOT_SIGNATURE_VERSION_1_0 _D3D_ROOT_SIGNATURE_VERSION = 0x1
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)
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var (
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procD3DCompile *windows.LazyProc
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)
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func init() {
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var d3dcompiler *windows.LazyDLL
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// Enumerate possible DLL names for d3dcompiler_*.dll.
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// https://walbourn.github.io/hlsl-fxc-and-d3dcompile/
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for _, name := range []string{"d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_43.dll"} {
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dll := windows.NewLazySystemDLL(name)
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if err := dll.Load(); err != nil {
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continue
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}
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d3dcompiler = dll
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break
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}
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if d3dcompiler == nil {
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return
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}
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procD3DCompile = d3dcompiler.NewProc("D3DCompile")
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}
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func isD3DCompilerDLLAvailable() bool {
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return procD3DCompile != nil
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}
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func _D3DCompile(srcData []byte, sourceName string, pDefines []_D3D_SHADER_MACRO, pInclude unsafe.Pointer, entryPoint string, target string, flags1 uint32, flags2 uint32) (*_ID3DBlob, error) {
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if !isD3DCompilerDLLAvailable() {
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return nil, fmt.Errorf("directx: d3dcompiler_*.dll is missing in this environment")
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}
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// TODO: Define _ID3DInclude for pInclude, but is it possible in Go?
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var defs unsafe.Pointer
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if len(pDefines) > 0 {
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defs = unsafe.Pointer(&pDefines[0])
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}
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sourceNameBytes := append([]byte(sourceName), 0)
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entryPointBytes := append([]byte(entryPoint), 0)
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targetBytes := append([]byte(target), 0)
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var code *_ID3DBlob
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var errorMsgs *_ID3DBlob
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r, _, _ := procD3DCompile.Call(
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uintptr(unsafe.Pointer(&srcData[0])), uintptr(len(srcData)), uintptr(unsafe.Pointer(&sourceNameBytes[0])),
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uintptr(defs), uintptr(unsafe.Pointer(pInclude)), uintptr(unsafe.Pointer(&entryPointBytes[0])),
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uintptr(unsafe.Pointer(&targetBytes[0])), uintptr(flags1), uintptr(flags2),
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uintptr(unsafe.Pointer(&code)), uintptr(unsafe.Pointer(&errorMsgs)))
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runtime.KeepAlive(pDefines)
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runtime.KeepAlive(pInclude)
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runtime.KeepAlive(sourceNameBytes)
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runtime.KeepAlive(entryPointBytes)
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runtime.KeepAlive(targetBytes)
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if uint32(r) != uint32(windows.S_OK) {
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if errorMsgs != nil {
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defer errorMsgs.Release()
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return nil, fmt.Errorf("directx: D3DCompile failed: %s: %w", errorMsgs.String(), handleError(windows.Handle(uint32(r))))
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}
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return nil, fmt.Errorf("directx: D3DCompile failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return code, nil
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}
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type _D3D_SHADER_MACRO struct {
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Name *byte
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Definition *byte
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}
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type _ID3DBlob struct {
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vtbl *_ID3DBlob_Vtbl
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}
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type _ID3DBlob_Vtbl struct {
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QueryInterface uintptr
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AddRef uintptr
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Release uintptr
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GetBufferPointer uintptr
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GetBufferSize uintptr
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}
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func (i *_ID3DBlob) AddRef() uint32 {
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r, _, _ := syscall.Syscall(i.vtbl.AddRef, 1, uintptr(unsafe.Pointer(i)), 0, 0)
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return uint32(r)
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}
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func (i *_ID3DBlob) GetBufferPointer() unsafe.Pointer {
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r, _, _ := syscall.Syscall(i.vtbl.GetBufferPointer, 1, uintptr(unsafe.Pointer(i)),
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0, 0)
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return unsafe.Pointer(r)
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}
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func (i *_ID3DBlob) GetBufferSize() uintptr {
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r, _, _ := syscall.Syscall(i.vtbl.GetBufferSize, 1, uintptr(unsafe.Pointer(i)),
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0, 0)
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return r
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}
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func (i *_ID3DBlob) Release() uint32 {
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r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
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return uint32(r)
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}
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func (i *_ID3DBlob) String() string {
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return string(unsafe.Slice((*byte)(unsafe.Pointer(i.GetBufferPointer())), i.GetBufferSize()))
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}
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