ebiten/internal/shader/testdata/define.expected.vs
2020-06-08 11:18:27 +09:00

7 lines
104 B
GLSL

void F0(in vec2 l0, out vec4 l1) {
vec4 l2 = vec4(0.0);
l2 = vec4(l0, 0.0, 1.0);
l1 = l2;
return;
}