mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 12:18:55 +01:00
107 lines
2.9 KiB
C
107 lines
2.9 KiB
C
// -*- objc -*-
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#include <stdlib.h>
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#include <OpenGL/gl.h>
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#import "ebiten_game_window.h"
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static NSAutoreleasePool* pool = NULL;
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void initMenu(void) {
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NSString* processName = [[NSProcessInfo processInfo] processName];
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NSMenu* menuBar = [NSMenu new];
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[NSApp setMainMenu: menuBar];
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[menuBar release];
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NSMenuItem* rootMenuItem = [NSMenuItem new];
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[menuBar addItem:rootMenuItem];
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[rootMenuItem release];
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NSMenu* appMenu = [NSMenu new];
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[rootMenuItem setSubmenu:appMenu];
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[appMenu release];
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[appMenu addItemWithTitle:[@"Quit " stringByAppendingString:processName]
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action:@selector(performClose:)
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keyEquivalent:@"q"];
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}
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void StartApplication(void) {
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pool = [NSAutoreleasePool new];
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NSApplication* app = [NSApplication sharedApplication];
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[app setActivationPolicy:NSApplicationActivationPolicyRegular];
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initMenu();
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[app finishLaunching];
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[NSApp activateIgnoringOtherApps:YES];
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}
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void DoEvents(void) {
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for (;;) {
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NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate:[NSDate distantPast]
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inMode:NSDefaultRunLoopMode
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dequeue:YES];
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if (event == nil) {
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break;
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}
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[NSApp sendEvent:event];
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}
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[pool drain];
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pool = [NSAutoreleasePool new];
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}
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void TerminateApplication(void) {
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[pool drain];
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}
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NSOpenGLContext* CreateGLContext(NSOpenGLContext* sharedGLContext) {
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NSOpenGLPixelFormatAttribute attributes[] = {
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NSOpenGLPFAWindow,
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAAccelerated,
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NSOpenGLPFADepthSize, 32,
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0,
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};
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NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc]
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initWithAttributes:attributes];
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NSOpenGLContext* glContext =
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[[NSOpenGLContext alloc] initWithFormat:format
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shareContext:sharedGLContext];
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[format release];
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return glContext;
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}
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EbitenGameWindow* CreateGameWindow(size_t width, size_t height, const char* title, NSOpenGLContext* glContext) {
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NSSize size = NSMakeSize(width, height);
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EbitenGameWindow* window = [[EbitenGameWindow alloc]
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initWithSize:size
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glContext:glContext];
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[glContext release];
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NSString* nsTitle = [[NSString alloc]
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initWithUTF8String:title];
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[window setTitle: nsTitle];
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[nsTitle release];
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[window makeKeyAndOrderFront:nil];
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[glContext setView:[window contentView]];
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return window;
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}
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void UseGLContext(NSOpenGLContext* glContext) {
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CGLContextObj cglContext = [glContext CGLContextObj];
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CGLLockContext(cglContext);
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[glContext makeCurrentContext];
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}
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void UnuseGLContext(void) {
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NSOpenGLContext* glContext = [NSOpenGLContext currentContext];
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[glContext flushBuffer];
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[NSOpenGLContext clearCurrentContext];
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CGLContextObj cglContext = [glContext CGLContextObj];
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CGLUnlockContext(cglContext);
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}
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