mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 12:18:55 +01:00
97 lines
2.0 KiB
Go
97 lines
2.0 KiB
Go
package cocoa
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// @class NSOpenGLContext;
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//
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// NSOpenGLContext* CreateGLContext(NSOpenGLContext* sharedGLContext);
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// void UseGLContext(NSOpenGLContext* glContext);
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// void UnuseGLContext(void);
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//
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import "C"
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl"
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"image"
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"runtime"
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)
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type sharedContext struct {
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inited chan struct{}
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funcs chan func()
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funcsDone chan struct{}
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gameWindows chan *GameWindow
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}
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func newSharedContext() *sharedContext {
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return &sharedContext{
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inited: make(chan struct{}),
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funcs: make(chan func()),
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funcsDone: make(chan struct{}),
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gameWindows: make(chan *GameWindow),
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}
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}
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func (t *sharedContext) run() {
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var sharedGLContext *C.NSOpenGLContext
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go func() {
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runtime.LockOSThread()
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sharedGLContext = C.CreateGLContext(nil)
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close(t.inited)
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t.loop(sharedGLContext)
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}()
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<-t.inited
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go func() {
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for w := range t.gameWindows {
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w.run(sharedGLContext)
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}
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}()
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}
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func (t *sharedContext) loop(sharedGLContext *C.NSOpenGLContext) {
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for {
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select {
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case f := <-t.funcs:
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C.UseGLContext(sharedGLContext)
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f()
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C.UnuseGLContext()
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t.funcsDone <- struct{}{}
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}
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}
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}
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func (t *sharedContext) useGLContext(f func()) {
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t.funcs <- f
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<-t.funcsDone
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}
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func (t *sharedContext) createGameWindow(width, height, scale int, title string) *GameWindow {
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w := newGameWindow(width, height, scale, title)
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go func() {
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t.gameWindows <- w
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}()
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return w
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}
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func (t *sharedContext) CreateTexture(
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img image.Image,
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filter graphics.Filter) (graphics.TextureId, error) {
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<-t.inited
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var id graphics.TextureId
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var err error
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t.useGLContext(func() {
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id, err = opengl.CreateTexture(img, filter)
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})
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return id, err
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}
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func (t *sharedContext) CreateRenderTarget(
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width, height int,
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filter graphics.Filter) (graphics.RenderTargetId, error) {
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<-t.inited
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var id graphics.RenderTargetId
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var err error
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t.useGLContext(func() {
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id, err = opengl.CreateRenderTarget(width, height, filter)
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})
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return id, err
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}
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