mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
16 lines
348 B
GLSL
16 lines
348 B
GLSL
uniform vec2 U0;
|
|
attribute vec2 A0;
|
|
attribute vec2 A1;
|
|
attribute vec4 A2;
|
|
varying vec2 V0;
|
|
varying vec4 V1;
|
|
|
|
void main(void) {
|
|
mat4 l0 = mat4(0.0);
|
|
l0 = mat4((2.0) / ((U0).x), 0.0, 0.0, 0.0, 0.0, (2.0) / ((U0).y), 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -(1.0), -(1.0), 0.0, 1.0);
|
|
gl_Position = (l0) * (vec4(A0, 0.0, 1.0));
|
|
V0 = A1;
|
|
V1 = A2;
|
|
return;
|
|
}
|