ebiten/ui/cocoa/window.go
2013-12-11 22:31:13 +09:00

139 lines
2.9 KiB
Go

package cocoa
// #include <stdlib.h>
//
// #include "input.h"
//
// void* CreateWindow(size_t width, size_t height, const char* title, void* glContext);
// void* CreateGLContext(void* sharedGLContext);
//
// void* GetGLContext(void* window);
// void UseGLContext(void* glContext);
// void UnuseGLContext(void);
//
import "C"
import (
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/graphics/opengl"
"github.com/hajimehoshi/go-ebiten/ui"
"runtime"
"unsafe"
)
type Window struct {
ui *cocoaUI
screenWidth int
screenHeight int
screenScale int
closed bool
native unsafe.Pointer
canvas *opengl.Canvas
funcs chan func()
funcsDone chan struct{}
windowEvents
}
var windows = map[unsafe.Pointer]*Window{}
func runWindow(ui *cocoaUI, width, height, scale int, title string, sharedContext unsafe.Pointer) *Window {
w := &Window{
ui: ui,
screenWidth: width,
screenHeight: height,
screenScale: scale,
closed: false,
funcs: make(chan func()),
funcsDone: make(chan struct{}),
}
cTitle := C.CString(title)
defer C.free(unsafe.Pointer(cTitle))
ch := make(chan struct{})
go func() {
runtime.LockOSThread()
glContext := C.CreateGLContext(sharedContext)
w.native = C.CreateWindow(C.size_t(width*scale),
C.size_t(height*scale),
cTitle,
glContext)
windows[w.native] = w
close(ch)
w.loop()
}()
<-ch
w.useContext(func() {
w.canvas = ui.graphicsDevice.CreateCanvas(width, height, scale)
})
return w
}
func (w *Window) loop() {
for {
select {
case f := <-w.funcs:
glContext := C.GetGLContext(w.native)
C.UseGLContext(glContext)
f()
C.UnuseGLContext()
w.funcsDone <- struct{}{}
}
}
}
func (w *Window) Draw(f func(graphics.Canvas)) {
if w.closed {
return
}
w.useContext(func() {
w.ui.graphicsDevice.Update(w.canvas, f)
})
}
func (w *Window) useContext(f func()) {
w.funcs <- f
<-w.funcsDone
}
/*//export ebiten_ScreenSizeUpdated
func ebiten_ScreenSizeUpdated(nativeWindow unsafe.Pointer, width, height int) {
u := currentUI
e := ui.ScreenSizeUpdatedEvent{width, height}
u.windowEvents.notifyScreenSizeUpdated(e)
}*/
//export ebiten_InputUpdated
func ebiten_InputUpdated(nativeWindow unsafe.Pointer, inputType C.InputType, cx, cy C.int) {
w := windows[nativeWindow]
if inputType == C.InputTypeMouseUp {
e := ui.InputStateUpdatedEvent{-1, -1}
w.notifyInputStateUpdated(e)
return
}
x, y := int(cx), int(cy)
x /= w.screenScale
y /= w.screenScale
if x < 0 {
x = 0
} else if w.screenWidth <= x {
x = w.screenWidth - 1
}
if y < 0 {
y = 0
} else if w.screenHeight <= y {
y = w.screenHeight - 1
}
e := ui.InputStateUpdatedEvent{x, y}
w.notifyInputStateUpdated(e)
}
//export ebiten_WindowClosed
func ebiten_WindowClosed(nativeWindow unsafe.Pointer) {
w := windows[nativeWindow]
w.closed = true
w.notifyWindowClosed(ui.WindowClosedEvent{})
delete(windows, nativeWindow)
}