mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
64 lines
2.0 KiB
Go
64 lines
2.0 KiB
Go
// Copyright 2016 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package mobile
|
|
|
|
import (
|
|
"github.com/hajimehoshi/ebiten"
|
|
)
|
|
|
|
// Start starts the game and returns immediately.
|
|
//
|
|
// Different from ebiten.Run, this invokes only the game loop and not the main (UI) loop.
|
|
//
|
|
// The unit of width/height is device-independent pixel (dp on Android and pointer on iOS).
|
|
func Start(f func(*ebiten.Image) error, width, height int, scale float64, title string) error {
|
|
return start(f, width, height, scale, title)
|
|
}
|
|
|
|
// Update updates and renders the game.
|
|
//
|
|
// This should be called on every frame.
|
|
//
|
|
// On Android, this should be called at onDrawFrame of Renderer (used by GLSurfaceView).
|
|
//
|
|
// On iOS, this should be called at glkView:drawInRect: of GLKViewDelegate.
|
|
func Update() error {
|
|
return update()
|
|
}
|
|
|
|
// UpdateTouchesOnAndroid updates the touch state on Android.
|
|
//
|
|
// This should be called with onTouchEvent of GLSurfaceView like this:
|
|
//
|
|
// @Override
|
|
// public boolean onTouchEvent(MotionEvent e) {
|
|
// for (int i = 0; i < e.getPointerCount(); i++) {
|
|
// int id = e.getPointerId(i);
|
|
// int x = (int)e.getX(i);
|
|
// int y = (int)e.getY(i);
|
|
// YourGame.UpdateTouchesOnAndroid(e.getActionMasked(), id, x, y);
|
|
// }
|
|
// return true;
|
|
// }
|
|
//
|
|
// The coodinate x/y is in dp.
|
|
func UpdateTouchesOnAndroid(action int, id int, x, y int) {
|
|
updateTouchesOnAndroid(action, id, x, y)
|
|
}
|
|
|
|
func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
|
|
updateTouchesOnIOSImpl(phase, ptr, x, y)
|
|
}
|