mirror of
https://github.com/hajimehoshi/ebiten.git
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51951d6087
Make 'go vet' happy on Windows.
181 lines
3.5 KiB
Go
181 lines
3.5 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package glfw
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import (
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"bytes"
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"compress/gzip"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"unsafe"
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"golang.org/x/sys/windows"
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)
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type dll struct {
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d *windows.LazyDLL
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path string
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procs map[string]*windows.LazyProc
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}
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func (d *dll) call(name string, args ...uintptr) uintptr {
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if d.procs == nil {
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d.procs = map[string]*windows.LazyProc{}
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}
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if _, ok := d.procs[name]; !ok {
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d.procs[name] = d.d.NewProc(name)
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}
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r, _, err := d.procs[name].Call(args...)
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if err != nil && err.(windows.Errno) != 0 {
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// It looks like there is no way to handle these errors?
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// panic(fmt.Sprintf("glfw: calling proc error: errno: %d (%s)", err, err.Error()))
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}
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return r
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}
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func createTempDLL(content io.Reader) (string, error) {
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f, err := ioutil.TempFile("", "glfw.*.dll")
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if err != nil {
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return "", err
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}
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defer f.Close()
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fn := f.Name()
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if _, err := io.Copy(f, content); err != nil {
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return "", err
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}
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return fn, nil
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}
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func loadDLL() (*dll, error) {
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f, err := gzip.NewReader(bytes.NewReader(glfwDLLCompressed))
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if err != nil {
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return nil, err
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}
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defer f.Close()
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fn, err := createTempDLL(f)
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if err != nil {
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return nil, err
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}
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return &dll{
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d: windows.NewLazyDLL(fn),
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path: fn,
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}, nil
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}
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func (d *dll) unload() error {
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if err := windows.FreeLibrary(windows.Handle(d.d.Handle())); err != nil {
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return err
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}
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if err := os.Remove(d.path); err != nil {
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return err
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}
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return nil
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}
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func bytePtrToString(ptr *byte) string {
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var bs []byte
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for i := uintptr(0); ; i++ {
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b := *(*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(ptr)) + i))
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if b == 0 {
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break
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}
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bs = append(bs, b)
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}
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return string(bs)
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}
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type glfwError struct {
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code ErrorCode
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desc string
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}
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func (e *glfwError) Error() string {
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return fmt.Sprintf("glfw: %s: %s", e.code.String(), e.desc)
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}
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var lastErr = make(chan *glfwError, 1)
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func fetchError() error {
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select {
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case err := <-lastErr:
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return err
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default:
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return nil
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}
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}
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func panicError() {
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if err := acceptError(); err != nil {
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panic(err)
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}
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}
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func flushErrors() {
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if err := fetchError(); err != nil {
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panic(fmt.Sprintf("glfw: uncaught error: %s", err))
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}
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}
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func acceptError(codes ...ErrorCode) error {
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err := fetchError()
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if err == nil {
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return nil
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}
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for _, c := range codes {
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if err.(*glfwError).code == c {
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return nil
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}
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}
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if err.(*glfwError).code == PlatformError {
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// PlatformError is not handled here (See github.com/go-gl/glfw's implementation).
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// TODO: Should we log this error?
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return nil
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}
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return err
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}
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func goGLFWErrorCallback(code uintptr, desc *byte) uintptr {
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flushErrors()
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err := &glfwError{
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code: ErrorCode(code),
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desc: bytePtrToString(desc),
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}
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select {
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case lastErr <- err:
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default:
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panic(fmt.Sprintf("glfw: uncaught error: %s", err))
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}
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return 0
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}
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var glfwDLL *dll
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func init() {
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dll, err := loadDLL()
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if err != nil {
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panic(err)
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}
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glfwDLL = dll
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glfwDLL.call("glfwSetErrorCallback", windows.NewCallbackCDecl(goGLFWErrorCallback))
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}
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