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2bdef2e8c4
isTexture was used to detect context-lost and called every frame. This was not good for performance. This change adds a way to notify context-lost from the WebGL handlers directly, and the package restorable uses it instead of calling (*Image).isInvalaidated. Fixes #1175
27 lines
1.1 KiB
Go
27 lines
1.1 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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package restorable
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// needsDisposingWhenRestoring reports whether disposing resources is necessary or not when restoring.
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//
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// On browsers, disposing resources is not required since the objects are already managed by JavaScript GC and they
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// are already invalidated. Rather, disposing them when restoring causes warnings on the console.
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const needsDisposingWhenRestoring = false
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// canDetectContextLostExplicitly reports whether the context lost can be detected by handlers in an explicit way.
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const canDetectContextLostExplicitly = true
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