ebiten/internal/graphicsdriver/opengl/gl
LoparPanda 5245537e21
internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver (#3125)
This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a
JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially
cause a crash if the numbers aligned.
2024-10-08 15:42:50 +09:00
..
buf_js.go internal/jsutil: move to internal/graphicsdriver/opengl/gl 2024-09-14 16:10:49 +09:00
const.go
debug.go
default_cgo.go internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0 2024-08-25 11:45:54 +09:00
default_js.go internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver (#3125) 2024-10-08 15:42:50 +09:00
default_purego.go internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0 2024-08-25 11:45:54 +09:00
gen.go
interface.go
procaddr_darwin.go all: use Go 1.20 APIs 2024-09-12 00:22:45 +09:00
procaddr_linbsd.go all: use Go 1.20 APIs 2024-09-12 00:22:45 +09:00
procaddr_nintendosdk.go
procaddr_windows.go
procaddr.go
README.md
slice_js.go internal/jsutil: move to internal/graphicsdriver/opengl/gl 2024-09-14 16:10:49 +09:00

This is a fork of github.com/go-gl/gl/v2.1/gl with the below patch. This is now modified manually.

The original version is generated from github.com/hajimehoshi/glow's nocgo branch. This enables to remove dependencies on Cgo on Windows.

Now we are working on committing this 'no-cgo' change to the official gl package. See https://github.com/go-gl/glow/pull/102.