ebiten/internal/shaderir/glsl
Hajime Hoshi 384dee7160 internal/graphicscommand: remove unused uniform variables
This improves possibility of merging graphics commands by reducing
uniform variables.

Updates #2232
2022-11-03 22:45:17 +09:00
..
glsl.go internal/graphicscommand: remove unused uniform variables 2022-11-03 22:45:17 +09:00
type.go internal/shaderir/glsl: bug fix: test failures with OpenGL 2022-07-09 02:43:48 +09:00