ebiten/internal/driver/graphics.go
2020-07-09 01:59:21 +09:00

98 lines
2.4 KiB
Go

// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package driver
import (
"errors"
"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/shaderir"
"github.com/hajimehoshi/ebiten/internal/thread"
)
type Region struct {
X float32
Y float32
Width float32
Height float32
}
type Graphics interface {
SetThread(thread *thread.Thread)
Begin()
End()
SetTransparent(transparent bool)
SetVertices(vertices []float32, indices []uint16)
NewImage(width, height int) (Image, error)
NewScreenFramebufferImage(width, height int) (Image, error)
Reset() error
SetVsyncEnabled(enabled bool)
FramebufferYDirection() YDirection
NeedsRestoring() bool
IsGL() bool
HasHighPrecisionFloat() bool
MaxImageSize() int
NewShader(program *shaderir.Program) (Shader, error)
// Draw draws an image onto another image.
//
// TODO: Merge this into DrawShader.
Draw(dst, src ImageID, indexLen int, indexOffset int, mode CompositeMode, colorM *affine.ColorM, filter Filter, address Address, sourceRegion Region) error
// DrawShader draws the shader.
//
// uniforms represents a colletion of uniform variables. The values must be one of these types:
//
// * float32
// * []float32
DrawShader(dst ImageID, shader ShaderID, indexLen int, indexOffset int, mode CompositeMode, uniforms []interface{}, textures []ImageID) error
}
// GraphicsNotReady represents that the graphics driver is not ready for recovering from the context lost.
var GraphicsNotReady = errors.New("graphics not ready")
type Image interface {
ID() ImageID
Dispose()
IsInvalidated() bool
Pixels() ([]byte, error)
ReplacePixels(args []*ReplacePixelsArgs)
}
type ImageID int
type ReplacePixelsArgs struct {
Pixels []byte
X int
Y int
Width int
Height int
}
type YDirection int
const (
Upward YDirection = iota
Downward
)
type Shader interface {
ID() ShaderID
Dispose()
}
type ShaderID int