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29b70bea95
Updates #1190
26 lines
439 B
GLSL
26 lines
439 B
GLSL
void F0(out vec4 l0) {
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int l1 = 0;
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float l2 = float(0);
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float l3 = float(0);
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float l4 = float(0);
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l1 = 2;
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l2 = 2.500000000e+00;
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l3 = 2.500000000e+00;
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l4 = 2.500000000e+00;
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l0 = vec4(l1, l2, l3, l4);
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return;
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}
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void F1(out vec4 l0) {
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int l1 = 0;
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float l2 = float(0);
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float l3 = float(0);
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float l4 = float(0);
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l1 = 2;
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l2 = 2.500000000e+00;
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l3 = 2.500000000e+00;
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l4 = 2.500000000e+00;
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l0 = vec4(l1, l2, l3, l4);
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return;
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}
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