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ebiten/internal/shader/testdata/var2.expected.vs

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152 B
GLSL

vec4 F0(in vec2 l0);
vec4 F0(in vec2 l0) {
vec4 l1 = vec4(0);
vec4 l2 = vec4(0);
l1 = vec4(l0, 0.0, 1.0);
(l1).x = (l1).x;
l2 = l1;
return l2;
}