mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
162 lines
4.4 KiB
Go
162 lines
4.4 KiB
Go
/*
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package opengl
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import (
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"github.com/go-gl/gl"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/internal/opengl/internal/shader"
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"image"
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"math"
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"sync"
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)
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type ids struct {
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textures map[ebiten.TextureID]*texture
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renderTargets map[ebiten.RenderTargetID]*renderTarget
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renderTargetToTexture map[ebiten.RenderTargetID]ebiten.TextureID
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lastId int
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currentRenderTargetId ebiten.RenderTargetID
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sync.RWMutex
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}
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var idsInstance = &ids{
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textures: map[ebiten.TextureID]*texture{},
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renderTargets: map[ebiten.RenderTargetID]*renderTarget{},
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renderTargetToTexture: map[ebiten.RenderTargetID]ebiten.TextureID{},
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currentRenderTargetId: -1,
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}
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func NewRenderTargetID(width, height int, filter int) (ebiten.RenderTargetID, error) {
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return idsInstance.createRenderTarget(width, height, filter)
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}
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func NewTextureID(img image.Image, filter int) (ebiten.TextureID, error) {
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return idsInstance.createTexture(img, filter)
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}
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func (i *ids) textureAt(id ebiten.TextureID) *texture {
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i.RLock()
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defer i.RUnlock()
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return i.textures[id]
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}
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func (i *ids) renderTargetAt(id ebiten.RenderTargetID) *renderTarget {
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i.RLock()
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defer i.RUnlock()
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return i.renderTargets[id]
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}
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func (i *ids) toTexture(id ebiten.RenderTargetID) ebiten.TextureID {
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i.RLock()
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defer i.RUnlock()
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return i.renderTargetToTexture[id]
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}
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func (i *ids) createTexture(img image.Image, filter int) (ebiten.TextureID, error) {
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texture, err := createTextureFromImage(img, filter)
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if err != nil {
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return 0, err
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}
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i.Lock()
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defer i.Unlock()
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i.lastId++
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textureId := ebiten.TextureID(i.lastId)
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i.textures[textureId] = texture
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return textureId, nil
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}
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func (i *ids) createRenderTarget(width, height int, filter int) (ebiten.RenderTargetID, error) {
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texture, err := createTexture(width, height, filter)
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if err != nil {
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return 0, err
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}
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framebuffer := createFramebuffer(gl.Texture(texture.native))
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// The current binded framebuffer can be changed.
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i.currentRenderTargetId = -1
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r := &renderTarget{
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framebuffer: framebuffer,
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width: texture.width,
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height: texture.height,
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}
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i.Lock()
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defer i.Unlock()
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i.lastId++
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textureId := ebiten.TextureID(i.lastId)
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i.lastId++
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renderTargetId := ebiten.RenderTargetID(i.lastId)
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i.textures[textureId] = texture
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i.renderTargets[renderTargetId] = r
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i.renderTargetToTexture[renderTargetId] = textureId
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return renderTargetId, nil
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}
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// NOTE: renderTarget can't be used as a texture.
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func (i *ids) addRenderTarget(renderTarget *renderTarget) ebiten.RenderTargetID {
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i.Lock()
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defer i.Unlock()
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i.lastId++
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id := ebiten.RenderTargetID(i.lastId)
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i.renderTargets[id] = renderTarget
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return id
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}
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func (i *ids) deleteRenderTarget(id ebiten.RenderTargetID) {
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i.Lock()
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defer i.Unlock()
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renderTarget := i.renderTargets[id]
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textureId := i.renderTargetToTexture[id]
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texture := i.textures[textureId]
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renderTarget.dispose()
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texture.dispose()
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delete(i.renderTargets, id)
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delete(i.renderTargetToTexture, id)
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delete(i.textures, textureId)
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}
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func (i *ids) fillRenderTarget(id ebiten.RenderTargetID, r, g, b uint8) {
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i.setViewportIfNeeded(id)
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const max = float64(math.MaxUint8)
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gl.ClearColor(gl.GLclampf(float64(r)/max), gl.GLclampf(float64(g)/max), gl.GLclampf(float64(b)/max), 1)
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gl.Clear(gl.COLOR_BUFFER_BIT)
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}
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func (i *ids) drawTexture(target ebiten.RenderTargetID, id ebiten.TextureID, parts []ebiten.TexturePart, geo ebiten.GeometryMatrix, color ebiten.ColorMatrix) {
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texture := i.textureAt(id)
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i.setViewportIfNeeded(target)
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r := i.renderTargetAt(target)
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projectionMatrix := r.projectionMatrix()
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quads := textureQuads(parts, texture.width, texture.height)
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shader.DrawTexture(texture.native, projectionMatrix, quads, &geo, &color)
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}
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func (i *ids) setViewportIfNeeded(id ebiten.RenderTargetID) {
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r := i.renderTargetAt(id)
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if i.currentRenderTargetId != id {
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r.setAsViewport()
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i.currentRenderTargetId = id
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}
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}
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