ebiten/internal/graphicsdriver/metal
TotallyGamerJet 5dee21dc7d
internal/cocoa, internal/graphicsdriver/metal/*: minimize allocations (#3133)
Cache the result of objc.RegisterName at program startup. Use NSInvocation less
to avoid multiple C calls.
2024-10-18 11:44:37 +09:00
..
ca internal/cocoa, internal/graphicsdriver/metal/*: minimize allocations (#3133) 2024-10-18 11:44:37 +09:00
mtl internal/cocoa, internal/graphicsdriver/metal/*: minimize allocations (#3133) 2024-10-18 11:44:37 +09:00
graphics_darwin.go internal/cocoa, internal/graphicsdriver/metal/*: minimize allocations (#3133) 2024-10-18 11:44:37 +09:00
README.md
shader_darwin.go shaderprecomp: remove ShaderSourceID 2024-05-27 00:01:05 +09:00
view_darwin.go ebiten: add ColorSpace and RunGameOptions.ColorSpace 2024-08-28 03:03:57 +09:00
view_ios.go internal/graphicsdriver/metal: bug fix: use 2 as a drawable count for Arm Mac 2024-01-17 18:57:50 +09:00
view_macos.go internal/grpahicsdriver/metal/mtl: use 3 drawings for fullscreen 2024-01-19 18:29:47 +09:00

These packages are copied from Dmitri Shuralyov's mtl packages and edited with Dmitri's permission:

  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ca (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ca)
  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl (copied from dmitri.shuralyov.com/gpu/mtl)
  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ns (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ns)